Current version:Super Famicom / SNES
Addams Family, The

The Addams Family

Addams Family, The is a Super Famicom action game released in 1992 developed by Acclaim Entertainment. It centers on collection and development goals, movement and immediate actions, and enemy and hazard responses, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
6.7 / 10
View review
My list

Reading your list from this browser…

About this game

Addams Family, The is a Super Famicom action release centered on collection and development goals, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

Collected in series

Recommended games

Related game recommendations on this platform

Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.7 / 10Super Famicom / SNES

A substantial mansion to explore, but imprecise handling makes its demanding routes harder to enjoy.

Ocean's SNES The Addams Family does not retell the film scene by scene. Gomez instead leaves the central stair hall to explore mansion rooms, gardens and graveyards in a flexible order, rescuing family members and reclaiming the fortune. Hidden rooms reward searching with lives, money and weapons, while bosses and passwords divide the broad map into milestones worth mastering. That open structure gives the license more purpose than a simple left-to-right platformer. The portrait gallery and macabre, playful settings also convey some of the family's personality. The cost is an intimidating start: the game gives little guidance about which branch to tackle first, and enemies rapidly drain a small initial life supply. Firsthand reviewers differ in their final enthusiasm, but point to Gomez's fast, slippery movement; one also reports unreliable collision and occasional missed inputs. Infinite continues soften failure only partly, because an unfinished route sends the player back to the hall and demands retracing until its boss password is secured. The scale and secrets suit players willing to map paths and practice difficult jumps. Those seeking precise movement or an easy adaptation of the film will encounter conspicuous friction.

Strengths

  • Nonlinear mansion routes and secrets provide substantial exploration.
  • Macabre locations and small visual details carry the license's personality.

Weaknesses

  • Fast, slippery movement makes precision platforming less trustworthy.
  • Steep early difficulty and hall resets force repeated traversal.

Who it is for: Players who enjoy mapping and mastering challenging 16-bit exploration platformers.

Play notes: This assesses Ocean's SNES/Super Famicom game, not another Addams Family title or adaptation.

View scoring basis
DimensionReview stateScoreWeight
Dimension

A branching mansion, secret rooms, rescues and passwords provide lasting goals, although revisiting routes can become repetitive.

Reviewed7.3 / 10Not provided
Dimension

Free exploration and route mastery distinguish it from a linear movie tie-in, but slippery movement undermines precision challenges.

Reviewed6.4 / 10Not provided
Dimension

The mansion's macabre playfulness and portrait gallery suit the license, though the movie connection is loose and some bosses are generic.

Reviewed7.0 / 10Not provided
Dimension

Passwords preserve boss progress, yet a failed route returns to the hall; slippery handling and collision complaints amplify the friction.

Reviewed6.1 / 10Not provided

Review sources

Not provided

Core information

Release date
1992
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Real-time CombatMain Story Under 10 HoursReplayable2D GraphicsSide-scrollingDodgePlatformingCollection-richSolo-friendlyFast-pacedLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided