Current version:PlayStation
Acid

Acid

Acid is a PlayStation shooter game released in 1999 developed by Taki Corporation. It centers on aiming, shooting, and weapon use, puzzle, maze, or device solving, and aiming and shooting, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
6.1 / 10
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About this game

Acid is a PlayStation shooter game centered on aiming, shooting, and weapon use, puzzle, maze, or device solving, and aiming and shooting. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.1 / 10PlayStation

A striking psychedelic puzzle premise with limited documented depth.

The original 1999 Acid is a Japanese PlayStation puzzle title, separate from Metal Gear Ac!d. Available documentation describes an unusual interaction: judge direction and distance, charge a pulse of light, then send it through psychedelic obstacles. That resembles the spatial estimation of a golf shot more than a conventional matching puzzle, and the forceful audiovisual style gives the idea a recognizable identity. The record is much thinner on complete stage count, long-term variety and tested original-hardware behavior. This evaluation therefore credits the confirmed concept and presentation without pretending to have a full playthrough or precise performance measurements. It is a curiosity for players who enjoy experimental spatial puzzles, not a guaranteed content-rich campaign.

Strengths

  • Aiming and charging a light pulse gives its spatial puzzles a distinctive premise.

Who it is for: Collectors of Japanese PS1 experiments who enjoy aim-and-charge spatial puzzles.

Play notes: This is not Metal Gear Ac!d; complete stage and hardware-performance evidence is scarce.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The available record supports repeated puzzles, not a verified wealth of modes or levels.

Reviewed5.4 / 10Not provided
Dimension

Aiming and charging a light pulse gives its spatial puzzles a distinctive premise.

Reviewed6.2 / 10Not provided
Dimension

Psychedelic visuals and emphatic effects provide much of its character.

Reviewed6.8 / 10Not provided
Dimension

PS1 control relies on judging charge and aim; no hardware-performance fault is asserted.

Reviewed5.8 / 10Not provided

Review sources

Not provided

Core information

Developer
TakiISCO
Release date
1999
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Puzzle SolvingPlayer versus EnvironmentThird Person3D GraphicsFast-pacedLinear LevelsSolo-friendlyReplayableDodgeShootingMain Story Under 10 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
First person

Release editions

Sources

Not provided