Current version:PlayStation
A Sangre Fria

A Sangre Fria

A Sangre Fria is a PlayStation adventure game released in 2001 developed by Revolution Software. It centers on location exploration, character and object interaction, and objective or clue progression, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
6.4 / 10
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About this game

A Sangre Fria is a PlayStation adventure game centered on location exploration, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.4 / 10PlayStation

Espionage puzzles outperform the action, which demands considerable patience.

The Spanish PS1 In Cold Blood follows John Cord's investigation through memories recounted under interrogation. Conversations, collected objects and environmental puzzles give the espionage plot more substance than its shooting. You spend time visiting people early on, before stealth and combat become more frequent. Fixed-view scenes are detailed, yet small or muddy objects and weak interaction cues can make exploration uncertain. Fighting amplifies the awkwardness: facing direction is difficult to judge, movement can become jerky, and loading delays prolong recovery after death. Saving often protects progress but breaks the narrative's continuity. The result remains interesting when information and puzzles take priority, though it demands patience whenever action intervenes. Players seeking a thoughtful spy adventure are better served than those expecting fast, precise gunplay.

Strengths

  • Flashback framing and information-based puzzles give exploration purpose.
  • Detailed fixed-view scenes establish a distinctive espionage atmosphere.

Weaknesses

  • Facing-direction ambiguity and jerky movement hamper combat.
  • Muddy objects, a slow opening and loading delays interrupt exploration.

Who it is for: Players who prioritize spy stories and environmental puzzles over fast action.

Play notes: This is the Spanish PS1 release; regional dubbing was not compared. Firing uses R1 plus Circle. Check facing direction and save before danger.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Interrogation flashbacks give exploration purpose, but a slow opening and retries interrupt momentum.

Reviewed6.6 / 10Not provided
Dimension

Conversation and object-based puzzles provide the main appeal; stealth and shooting are less convincing.

Reviewed7.0 / 10Not provided
Dimension

Detailed scenes and flashbacks create espionage atmosphere, but small muddy details and weak object cues hinder readability.

Reviewed6.7 / 10Not provided
Dimension

Frequent saving is possible, but jerky movement, camera disorientation and loading make combat and retries cumbersome.

Reviewed4.1 / 10Not provided

Review sources

Not provided

Core information

Release date
2001
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Puzzle SolvingInvestigationSolo-friendlyThird Person3D GraphicsExplorationWarSlow BurnLinear LevelsStory-drivenMain Story 10–20 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided