2010 Street Fighter
Climb alien surfaces, combine directional attacks and defeat enemies to open a teleport portal, then reach it before the opening closes.
- AI score · out of 10
- 8.1 / 10
About this game
Move through alien environments using jumps and the ability to grasp vertical surfaces. Attacks vary with your stance, jump and directional input, so the route to an enemy and the move used against it need to be considered together. Defeating enemies lights the indicators for a teleport opening. When the portal is ready, jump into it before those indicators stop glowing. Reaching the exit is therefore an active task after combat, requiring you to be in position when the opportunity appears.
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Movement and a timed exit extend combat beyond the last hit.
Grasping surfaces helps arrange an approach, while the portal gives the end of an encounter another positioning demand.
Strengths
- Opening and entering the portal are separate parts of progress.
Who it is for: Players who enjoy platform action with directional attacks and timed transitions.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A portal window creates a final movement objective after fighting. | Reviewed | 7.9 / 10 | Not provided |
| Dimension The same attack input changes with movement state and direction. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Alien environments give wall movement and teleportation a common setting. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Surface grasping requires a second jump press during flight. | Reviewed | 7.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- CAPCOM
- Publisher
- CAPCOM
- Release date
- 1990
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- PlatformingMain Story Under 10 HoursSide-scrollingPixel ArtLinear Levels2D GraphicsSolo-friendlyMelee CombatArcade StyleShootingScience FictionFast-paced
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Famicom / NESWorldwide1990
Game gallery
Sources
- www.digitpress.comSource revision: 1
- www.digitpress.com