Current version:PlayStation 4
101 Ways to Die

101 Ways to Die

101 Ways to Die is a PlayStation 4 action game released in 2016 developed by Four Door Lemon. It centers on puzzle, maze, or device solving, enemy and hazard responses, and stage objectives, with controls and information arranged around the DualShock 4 twin sticks, triggers, directional pad, and face buttons, with touchpad, speaker, light bar, or motion input where the game uses them.

AI score · out of 10
6.7 / 10
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About this game

101 Ways to Die is a PlayStation 4 action game centered on puzzle, maze, or device solving, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD output, HDR or PS4 Pro modes, HDD streaming, surround audio, and television-distance interfaces need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include HDD installs and loading, patch version, storage space, DualShock 4 battery life, PS Camera or PS VR requirements, visual modes, frame rate, and network services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 4

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.7 / 10PlayStation 4

Amusing trap experiments lose pace as precision demands rise.

101 Ways to Die asks the player to arrange devices before watching autonomous subjects move through them. The entertaining part is predicting, then revising, a chain reaction. An unexpected collision can be a discovery rather than just a failed command. Placing traps for autonomous creatures turns the challenge into planning rather than reflex control. Physical chain reactions can delight, although they reduce the feeling of exact control. More elaborate deaths provide a period of exploration, but higher difficulty stretches similar attempts. Short sessions preserve the appeal better than a long uninterrupted push. Dark comedy makes contraption failures entertaining rather than merely frustrating. Its violent theme is a meaningful audience boundary despite the puzzle structure. PS4 trap placement works, but fine positioning and later retries add friction. That slows experimentation with alternative solutions. Later challenges demand finer placement and more repetition, and the original PS4 review finds that long sessions can outstay the novelty. Its graphic dark humour is central to the tone; a puzzle label alone does not make it suitable for every audience. It is strongest in short sessions for players who enjoy contraptions and are willing to revise a plan.

Strengths

  • Creative physical chain reactions.
  • Coherent dark comic framing.

Weaknesses

  • Later retries become laborious.
  • Fine placement creates friction.

Who it is for: Players who like physics traps and dark comedy.

Play notes: Original 2016 PS4 assessment; explicit cartoon violence.

View scoring basis
DimensionReview stateScoreWeight
Dimension

More elaborate deaths provide a period of exploration, but higher difficulty stretches similar attempts. Short sessions preserve the appeal better than a long uninterrupted push.

Reviewed6.3 / 10Not provided
Dimension

Placing traps for autonomous creatures turns the challenge into planning rather than reflex control. Physical chain reactions can delight, although they reduce the feeling of exact control.

Reviewed7.1 / 10Not provided
Dimension

Dark comedy makes contraption failures entertaining rather than merely frustrating. Its violent theme is a meaningful audience boundary despite the puzzle structure.

Reviewed6.9 / 10Not provided
Dimension

PS4 trap placement works, but fine positioning and later retries add friction. That slows experimentation with alternative solutions.

Reviewed6.2 / 10Not provided

Review sources

Not provided

Core information

Publisher
Vision Games
Release date
2016
Platforms
PlayStation 4
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsSolo-friendly3D GraphicsMain Story Under 10 HoursReal-time CombatReplayableDodgePlatformingPuzzle SolvingThird PersonFast-paced
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided