Current version:PlayStation
007 - Der Morgen Stirbt Nie

007 - Tomorrow Never Dies

007 - Tomorrow Never Dies is a PlayStation shooter game released in 1999 developed by Black Ops Entertainment. It centers on aiming, shooting, and weapon use, combat encounters, and aiming and shooting, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
5.5 / 10
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About this game

007 - Tomorrow Never Dies is a PlayStation shooter game centered on aiming, shooting, and weapon use, combat encounters, and aiming and shooting. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.5 / 10PlayStation

Several action formats, little lasting depth.

Tomorrow Never Dies takes a third-person route instead of copying GoldenEye’s first-person missions. Shooting is punctuated by a gadget car, ski combat and a jet sequence, so the action changes shape on paper. In practice, close-range lock-on handles many encounters and enemy reactions rarely demand clever tactics. The whole campaign can finish in under five hours, with abrupt mission endings and little reason to replay. The original PlayStation review finds a camera that generally follows Bond well, but switching weapons requires working through the whole inventory during combat. Limited sniper distance, visible object pop-in and unremarkable explosions further reduce the film spectacle. It suits Bond enthusiasts interested in how an early adaptation tried several action formats. The lower judgment follows from specific encounter, pacing and interface problems, not from the console simply being old or less sharp than newer hardware.

Strengths

  • Car, ski and jet scenes break up shooting.

Weaknesses

  • Easy lock-on, awkward inventory and brevity hurt.

Who it is for: Bond enthusiasts exploring early film adaptations.

Play notes: 1999 PS1 original, without importing GoldenEye mechanics.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Abrupt missions and a short run limit replay.

Reviewed4.7 / 10Not provided
Dimension

Vehicles vary play, but easy lock-on weakens fights.

Reviewed5.7 / 10Not provided
Dimension

Pop-in and simple effects dull film spectacle.

Reviewed6.0 / 10Not provided
Dimension

PS1 camera mostly works, but the weapon menu is awkward.

Reviewed5.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Black Ops
Release date
1999
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyPlayer versus EnvironmentMain Story Under 10 HoursWarReplayable3D GraphicsFast-pacedDodgeShootingReal-time CombatThird PersonLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided