007 - The World Is Not Enough
007 - The World Is Not Enough is a PlayStation shooter game released in 2000 developed by Black Ops Entertainment. It centers on aiming, shooting, and weapon use, combat encounters, and aiming and shooting, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 6.2 / 10
About this game
007 - The World Is Not Enough is a PlayStation shooter game centered on aiming, shooting, and weapon use, combat encounters, and aiming and shooting. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Focused gadgets weakened by passive guards and repetition.
The PlayStation World Is Not Enough concentrates on first-person shooting and stealth. A lock-picking card, phone stunner and other gadgets sometimes make a mission feel like spy work, giving the design more focus than the preceding film adaptation. Repeated waits for doors to unlock soon become busywork, while guards often fail to notice Bond nearby. A brief campaign without multiplayer leaves little to explore afterward. Film clips and varied textures establish the license, but reused character models and sparse animation make scenes less convincing. The contemporary PlayStation review finds movement fast and responsive, while weapon switching takes too long and enemies can occasionally be seen through walls. This release is for players curious about the platform’s separate Bond interpretation. It must not receive multiplayer features, level structure or technical conclusions from Eurocom’s Nintendo 64 edition or the later Game Boy Color game.
Strengths
- Gadgets and film scenes strengthen spy identity.
Weaknesses
- Repeated locks, no multiplayer and weak AI limit play.
Who it is for: Players curious about the separate PS1 Bond design.
Play notes: Separate PS1 edition without N64 multiplayer.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Brief solo play and passive guards limit longevity. | Reviewed | 5.4 / 10 | Not provided |
| Dimension Stealth gadgets work until repetitive locks become busywork. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Film clips help, but recycled models flatten scenes. | Reviewed | 6.3 / 10 | Not provided |
| Dimension Responsive PS1 movement meets slow switching and visual faults. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Black Ops
- Publisher
- Electronic ArtsMGM Interactive
- Release date
- 2000
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Main Story Under 10 HoursShootingFast-pacedReal-time CombatLinear LevelsSolo-friendlyReplayableDodgePlayer versus Environment3D GraphicsThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStationWorldwide2000
Game gallery
Sources
Not provided