RollerCoaster Tycoon

RollerCoaster Tycoon turns a patch of land into a theme park full of rides, paths and visitors with opinions. Building spectacular coasters is only part of the job: prices, staff and guest happiness determine whether your creation thrives. The series combines detailed construction with the everyday decisions of running a park.

Published collection: 3 games

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Series debut
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Overview

RollerCoaster Tycoon turns a patch of land into a theme park full of rides, paths and visitors with opinions. Building spectacular coasters is only part of the job: prices, staff and guest happiness determine whether your creation thrives. The series combines detailed construction with the everyday decisions of running a park. Representative games: RollerCoaster Tycoon (1999): Combines custom coaster construction with park scenarios that ask you to balance visitor satisfaction and business goals. RollerCoaster Tycoon 2 (2002): Expands park building with larger spaces and a scenario editor for designing your own management challenges. RollerCoaster Tycoon 3 (2004): Moves the park into 3D and adds CoasterCam so you can ride your creations from a passenger’s viewpoint. Suitable for: If you enjoy adjusting a layout until it works, there is plenty to tinker with here. Expect creative building to share your attention with queues, maintenance and the park’s finances.

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    • atari.comSource revision: 1