FEAR 3
2011
F.E.A.R. mixes first-person firefights with supernatural horror surrounding Alma Wade. Gunfire and bursts of slowed time give way to disturbing visions, creating an uneasy rhythm between taking control of a fight and wondering what waits in the next corridor.
Published collection: 3 games
F.E.A.R. mixes first-person firefights with supernatural horror surrounding Alma Wade. Gunfire and bursts of slowed time give way to disturbing visions, creating an uneasy rhythm between taking control of a fight and wondering what waits in the next corridor. Representative games: F.E.A.R. (2005): Uses limited bursts of slow motion to help you read and react to intense firefights. F.E.A.R. 2: Project Origin (2009): Lets you shift objects in the environment to create cover during combat. F.E.A.R. 3 (2011): Introduces cooperative play with partners using distinctly different abilities. Suitable for: A match for players who want horror atmosphere without giving up active gunplay. You will move between choosing when to slow a firefight down and searching a quiet room for the source of something unsettling.
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