The Sims

The Sims lets you invent people, build their homes and see what happens when personalities, relationships and everyday needs collide. You set the ambitions, but small domestic surprises can redirect the story, turning a household into an ongoing experiment in how to live.

Published collection: 12 games

Profile

Series debut
Unknown
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Overview

The Sims lets you invent people, build their homes and see what happens when personalities, relationships and everyday needs collide. You set the ambitions, but small domestic surprises can redirect the story, turning a household into an ongoing experiment in how to live. Representative games: The Sims (2000): Balance everyday needs with careers, friendships and romance in a household you design. The Sims 2 (2004): Guide Sims through their lives and carry family traits into the next generation. The Sims 3 (2009): Take your Sims beyond the house to explore a lively neighborhood. Suitable for: For anyone who enjoys inventing a household and seeing its story unfold. Expect decorating, relationship choices and little disruptions to turn your plans into something more personal.

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    • www.ea.comSource revision: 1