Current version:Xbox 360
XCOM Enemy Within

XCOM Enemy Within

XCOM Enemy Within is a Xbox 360 simulation game released in 2013 developed by Firaxis Games. It centers on collection and development goals, resource or business management, and repeated adjustment and feedback, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.4 / 10
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About this game

XCOM Enemy Within is a Xbox 360 simulation game centered on collection and development goals, resource or business management, and repeated adjustment and feedback. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity and state feedback matter more than spectacle, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that explanations, dense menus, real-time systems, or accessory dependencies can add friction. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.4 / 10Xbox 360

A deep tactical package links risky advances with squad transformation, despite imperfect technical clarity.

Enemy Within makes apparently safe decisions worth questioning again. Reaching a resource before it disappears requires leaving a comfortable rhythm, while the abilities it funds change how the next squad should be positioned. That feedback between battlefield risk and base development gives the campaign sustained interest. The console package is complete enough to serve newcomers and offers experienced commanders reasons to rebuild familiar plans, though its underlying campaign has not been replaced. Mechanized soldiers lend advancement an unsettling physical cost, while repeated successes and losses give individual units personal value. The Xbox 360 implementation is less convincing when visibility rules and clipping make the scene harder to interpret. Those faults matter in a game built around careful decisions. This is a historical assessment of the 2013 solo campaign and does not establish present multiplayer availability.

Strengths

  • Closely connected risk and development
  • Complete standalone campaign

Weaknesses

  • Familiar campaign structure on replay
  • Visibility and clipping reduce clarity

Who it is for: Strategy players who enjoy tactical risk and long-term squad development.

Play notes: Historical Xbox360 assessment; current multiplayer service was not tested.

View scoring basis
DimensionReview stateScoreWeight
Dimension

A complete campaign and revised options offer strong replay value within a familiar structure.

Reviewed8.6 / 10Not provided
Dimension

Risk-taking and long-term development connect into a deep tactical decision space.

Reviewed9.0 / 10Not provided
Dimension

Mechanized soldiers make the science-fiction theme tangible, while attachment grows through play.

Reviewed8.0 / 10Not provided
Dimension

A substantial campaign remains playable, but visibility and clipping problems weaken clarity.

Reviewed6.9 / 10Not provided

Review sources

Not provided

Core information

Developer
Firaxis Games
Publisher
2K
Release date
2013
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Player versus PlayerCozy3D GraphicsThird PersonCollection-richLife SimulationReplayableSolo-friendlyScience FictionSlow BurnLong-term ProgressionResource Management
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-down

Release editions

Sources

Not provided