Sid Meiers Civilization Revolution
Sid Meiers Civilization Revolution is a Xbox 360 simulation game released in 2008 developed by Firaxis Games. It centers on area and route exploration, resource or business management, and repeated adjustment and feedback, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 8.1 / 10
About this game
Sid Meiers Civilization Revolution is a Xbox 360 simulation game centered on area and route exploration, resource or business management, and repeated adjustment and feedback. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity and state feedback matter more than spectacle, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that explanations, dense menus, real-time systems, or accessory dependencies can add friction. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Sid Meier’s Civilization is a turn-based strategy series about guiding a society through settlement, research, diplomacy and conflict. Historical entries and a science-fiction branch turn the map into a web of decisions whose consequences unfold over many turns.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A compact civilization-building loop retains meaningful strategy, with diplomatic and interface compromises.
Civilization Revolution preserves the pleasure of making one decision serve a later ambition. Research, construction and competing victory goals remain connected, so fewer administrative steps do not mean an absence of planning. A shorter complete game also makes trying another civilization a reasonable next step rather than a major new commitment. The compromises appear in the narrower political options and reduced scope for tailoring the experience. Its bright visual identity makes the world approachable, but recurring advisor chatter can intrude on concentration. Xbox 360 controls handle the essential management tasks, with some awkward selection and encyclopedia interactions along the way. It is a persuasive choice for seeing an entire civilization develop without taking on the full administrative burden associated with the PC series.
Strengths
- Interdependent victory plans
- Compact games encourage experimentation
Weaknesses
- Limited diplomacy
- Repetitive advisor speech
- Management-interface friction
Who it is for: Strategy players seeking civilization building with less micromanagement.
Play notes: 2008 Xbox 360 base release only; DS/mobile differences and current network challenges are excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Compact development encourages another attempt, though reduced diplomacy narrows political nuance. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Streamlining retains competing goals and resource constraints that give decisions consequences. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Distinctive styling helps readability, while recurring advisor chatter becomes intrusive. | Reviewed | 7.6 / 10 | Not provided |
| Dimension The console adaptation works, but unit management and accidental encyclopedia access create friction. | Reviewed | 7.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Firaxis Games
- Publisher
- 2K
- Release date
- 2008
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- Main Story 20–50 Hours3D GraphicsReplayableThird PersonSlow BurnExplorationResource ManagementLong-term ProgressionCozySolo-friendlyLife Simulation
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Top-down
Release editions
- Xbox 360Worldwide2008
Game gallery
Sources
Not provided