The Wonderful 101
Wonderful 101, The is a Wii U strategy game released in 2013 developed by PlatinumGames. It centers on battlefield assessment, unit or resource management, and turn or phase decisions, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.
- AI score · out of 10
- 8.4 / 10
About this game
Wonderful 101, The is a Wii U strategy game centered on battlefield assessment, unit or resource management, and turn or phase decisions. Missions add map constraints, new rules, and tougher opposition, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Maps, unit states, and action feedback determine whether complex situations remain readable, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that tutorial depth, dense menus, pointer precision, and long scenarios increase the learning curve. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.
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Wii UAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Excellent Wii U strategy experience
Wonderful 101, The centers on battlefield assessment, unit or resource management, and turn or phase decisions. Missions add map constraints, new rules, and tougher opposition, giving the release understandable goals and a recognizable play rhythm. It arranges controls and information around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported. Maps, unit states, and action feedback determine whether complex situations remain readable, while the main genre limitation is that tutorial depth, dense menus, pointer precision, and long scenarios increase the learning curve. The assessment also covers camera behavior, saving, controllers, language, accessories, and service status for this release. GameNavo judges four dimensions independently before applying fixed weights and excludes press aggregates, user ratings, sales, popularity, source length, media count, and title recognition. Platform merit is recorded only when a concrete hardware use or version implementation supports a small adjustment.
Strengths
- battlefield assessment, and unit or resource management provide a readable mechanical foundation.
- Progress is divided into understandable stages, tasks, matches, or growth milestones.
- Visual, audio, and interface feedback support the principal rules and state changes.
Weaknesses
- Tutorial depth, dense menus, pointer precision, and long scenarios increase the learning curve.
- GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release.
Who it is for: Players who enjoy strategy games, accept Wii U control and information conventions, and want to judge this release on its own terms.
Play notes: This review covers the Wii U release without conveniences from other platforms and does not represent a complete playthrough.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Missions add map constraints, new rules, and tougher opposition. This dimension weighs new-goal frequency, the difficulty or progression curve, repetition, recovery after failure, and how much content remains after online features retire. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Wonderful 101, The builds its main loop around battlefield assessment, unit or resource management, and turn or phase decisions. The score considers whether input feedback, decision space, and system depth continue to support its goals, while accounting for tutorial depth, dense menus, pointer precision, and long scenarios increase the learning curve. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Maps, unit states, and action feedback determine whether complex situations remain readable, and this platform specifically asks whether HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. Readability and stylistic consistency matter rather than resolution or hardware scale by itself. | Reviewed | 9.2 / 10 | Not provided |
| Dimension Technical usability covers response, camera behavior, saving, controllers, language, accessories, and service status for this release. GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release; conveniences from emulators or other platforms receive no credit. | Reviewed | 7.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- PlatinumGames
- Publisher
- Nintendo
- Release date
- 2013
- Platforms
- Wii U
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- HumorousCommand-based CombatCollection-richSolo-friendlyStory-drivenScience FictionTop-downReplayableReal-time Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Top-down
Release editions
- Wii UWorldwide2013
Game gallery
Sources
Not provided