Wet
Wet is a PlayStation 3 shooter game released in 2009 developed by Behaviour Interactive. It centers on aiming, shooting, and weapon use, combat encounters, and aiming and shooting, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 7.0 / 10
About this game
Wet is a PlayStation 3 shooter game centered on aiming, shooting, and weapon use, combat encounters, and aiming and shooting. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Stylish gunplay and music outshine its rough platforming.
WET is at its best when Rubi slides or leaps into slow-motion gunfire and keeps a scoring chain alive. The mixture of automatic targeting and free aiming makes that spectacle accessible without removing the incentive to refine a run. Sword attacks, grainy grindhouse framing and a forceful surf-rock soundtrack turn ordinary encounters into playful action set pieces. The narrative is much less persuasive, with familiar twists and recurring quips carrying less weight than the audiovisual style. The connective platforming also fights the game's momentum: traversal can feel stiff, routes are not always clear, and a missed jump may mean replaying a sizeable stretch because checkpoints are sparse. Arena fights and climbing sections follow a recognizable pattern, while the unlockable challenges offer limited new variety. These costs do not erase the pleasure of chaining acrobatics and gunfire, but they explain why the overall result is good rather than consistently excellent. This appraisal concerns contemporary accounts of the PS3 release; it does not claim an observed frame rate or a verified later patch state.
Strengths
- Slow-motion shooting rewards movement and score chasing within a lively combat loop.
- Grindhouse visuals and surf-rock music give the action an unusually coherent identity.
- A brisk campaign keeps individual action scenes energetic.
Weaknesses
- Stiff traversal and unclear routes make platforming less dependable than combat.
- Repeating arena and climbing patterns reduce variety later in the campaign.
- Sparse checkpoints can make a small mistake require substantial replay.
Who it is for: Players who enjoy flamboyant action scoring and can accept some friction between the shootouts.
Play notes: This evaluates period coverage of the PS3 edition; its exact patch state and present-day technical behavior were not established.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The campaign moves briskly between shootouts and traversal, but its arena-platforming pattern becomes predictable. Sparse checkpoints and modest extra challenges limit its lasting pull. | Reviewed | 6.6 / 10 | Not provided |
| Dimension Acrobatic slow-motion shooting gives the combat an expressive rhythm and approachable aiming. Stiffer traversal repeatedly interrupts that flow, leaving a strong but uneven central loop. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Grainy grindhouse styling and surf-rock cues give the action a distinctive pulse. Repetitive quips and a thin plot keep its dramatic side below the strength of its audiovisual direction. | Reviewed | 8.1 / 10 | Not provided |
| Dimension The PS3 account describes twitchy platforming and checkpoint spacing that turns minor errors into backtracking. That is concrete usability friction; the evidence does not establish a current patched performance profile. | Reviewed | 6.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Behaviour Interactive
- Publisher
- Bethesda Softworks
- Release date
- 2009
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Linear LevelsReal-time CombatMain Story Under 10 HoursReplayable3D GraphicsThird PersonShootingPlayer versus EnvironmentFast-pacedDodgeSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 3Worldwide2009
Game gallery
Sources
Not provided