Tomb Raider 3 - Adventures of Lara Croft
Tomb Raider III sends Lara across India, London, the South Pacific, and other regions for meteorite artifacts, using platforming, climbing, swimming, puzzles, and gunplay through complex stages. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 7.8 / 10
About this game
Tomb Raider III sends Lara across India, London, the South Pacific, and other regions for meteorite artifacts, using platforming, climbing, swimming, puzzles, and gunplay through complex stages. Large multi-route spaces, environmental mechanisms, and new moves deepen exploration, with varied locations and secrets supporting replay. Dark visuals, strict saving, tank controls, and opaque routes create heavy friction, while combat and instant deaths punish experiments. Its ambition is substantial but usability has aged sharply. This description covers the original ps1 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
Collected in series
Tomb Raider follows Lara Croft into ruins where finding a route can be as important as surviving a fight. Climbing, ancient mechanisms and archaeological mysteries anchor adventures that range from deliberate exploration to cinematic action.
Recommended games
Related game recommendations on this platform
PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Tomb Raider III sends Lara across India, London, the South Pacific, and other regions for meteorite artifacts, using platforming, climbing, swimming, puzzles, and gunplay through complex stages.
Large multi-route spaces, environmental mechanisms, and new moves deepen exploration, with varied locations and secrets supporting replay. Dark visuals, strict saving, tank controls, and opaque routes create heavy friction, while combat and instant deaths punish experiments. Its ambition is substantial but usability has aged sharply. Overall, its main strengths are Ambitious multi-route spaces, mechanisms, and moves; Varied regions, secrets, and freedom support replay. Its material limitations are Dark visuals, strict saving, and opaque routes; Tank controls, combat, and instant deaths punish trial. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Ambitious multi-route spaces, mechanisms, and moves
- Varied regions, secrets, and freedom support replay
Weaknesses
- Dark visuals, strict saving, and opaque routes
- Tank controls, combat, and instant deaths punish trial
Who it is for: Players who value ambitious multi-route spaces, mechanisms, and moves and can accept the original release's limits.
Play notes: Before playing, expect dark visuals, strict saving, and opaque routes and tank controls, combat, and instant deaths punish trial; this assessment covers the recorded original-platform release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Varied regions, secrets, and freedom support replay; Tank controls, combat, and instant deaths punish trial. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Ambitious multi-route spaces, mechanisms, and moves; Dark visuals, strict saving, and opaque routes. | Reviewed | 8.4 / 10 | Not provided |
| Dimension Varied regions, secrets, and freedom support replay; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Judged on the original ps1 release's input, readability, saving, and accessory conditions. Dark visuals, strict saving, and opaque routes. | Reviewed | 5.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Core Design
- Release date
- 1998
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- 3D GraphicsThird PersonLinear LevelsFemale ProtagonistShootingPlatformingExplorationSolo-friendlyHigh Difficulty
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStationWorldwide1998
Game gallery
Sources
Not provided