Tomb Raider 2 - Starring Lara Croft
Tomb Raider II follows Lara from Venice and offshore facilities to Tibet in search of the Dagger of Xian, combining 3D platforming, swimming, vehicles, environmental puzzles, and gunplay. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.
- AI score · out of 10
- 8.4 / 10
About this game
Tomb Raider II follows Lara from Venice and offshore facilities to Tibet in search of the Dagger of Xian, combining 3D platforming, swimming, vehicles, environmental puzzles, and gunplay. Stage scale, location variety, vertical exploration, and secrets significantly expand the original, while music and isolation retain power. Tank controls, saving, and combat create substantial modern friction, enemy counts are high, and routes or interactions are often opaque. Exploration is excellent but demands adaptation. This description covers the original ps1 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.
Collected in series
Tomb Raider follows Lara Croft into ruins where finding a route can be as important as surviving a fight. Climbing, ancient mechanisms and archaeological mysteries anchor adventures that range from deliberate exploration to cinematic action.
Recommended games
Related game recommendations on this platform
PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Tomb Raider II follows Lara from Venice and offshore facilities to Tibet in search of the Dagger of Xian, combining 3D platforming, swimming, vehicles, environmental puzzles, and gunplay.
Stage scale, location variety, vertical exploration, and secrets significantly expand the original, while music and isolation retain power. Tank controls, saving, and combat create substantial modern friction, enemy counts are high, and routes or interactions are often opaque. Exploration is excellent but demands adaptation. Overall, its main strengths are Large varied stages, vertical exploration, and secrets; Strong music, isolation, vehicles, and movement variety. Its material limitations are Tank controls, saving, and combat create heavy friction; Many enemies and opaque routes or interactions. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.
Strengths
- Large varied stages, vertical exploration, and secrets
- Strong music, isolation, vehicles, and movement variety
Weaknesses
- Tank controls, saving, and combat create heavy friction
- Many enemies and opaque routes or interactions
Who it is for: Players who value large varied stages, vertical exploration, and secrets and can accept the original release's limits.
Play notes: Before playing, expect tank controls, saving, and combat create heavy friction and many enemies and opaque routes or interactions; this assessment covers the recorded original-platform release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Strong music, isolation, vehicles, and movement variety; Many enemies and opaque routes or interactions. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Large varied stages, vertical exploration, and secrets; Tank controls, saving, and combat create heavy friction. | Reviewed | 9.0 / 10 | Not provided |
| Dimension Strong music, isolation, vehicles, and movement variety; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 8.8 / 10 | Not provided |
| Dimension Judged on the original ps1 release's input, readability, saving, and accessory conditions. Tank controls, saving, and combat create heavy friction. | Reviewed | 6.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Core Design
- Publisher
- Eidos Interactive
- Release date
- 1997
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- Solo-friendlyPlatformingShootingFemale Protagonist3D GraphicsHigh DifficultyExplorationThird PersonLinear Levels
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStationWorldwide1997
Game gallery
Sources
Not provided