Current version:PlayStation 3
Tom Clancy's H.A.W.X 2

Tom Clancy's H.A.W.X 2

Tom Clancy's H.A.W.X 2 is a PlayStation 3 simulation game released in 2010 developed by Ubisoft. It centers on state management, system learning, and repeated adjustment and feedback, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
7.0 / 10
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About this game

Tom Clancy's H.A.W.X 2 is a PlayStation 3 simulation game centered on state management, system learning, and repeated adjustment and feedback. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity and state feedback matter more than spectacle, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that explanations, dense menus, real-time systems, or accessory dependencies can add friction. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.0 / 10PlayStation 3

Enjoyable, accessible jet combat with striking aerial views, weakened by surveillance chores and uneven campaign pacing.

The PlayStation 3 H.A.W.X. 2 remains an arcade-leaning modern air-combat game rather than a strict flight simulator. It works best when a mission puts you amid fast fighters, trading missile locks, avoiding retaliation and turning toward ground targets. Contemporary PS3 reviewers found those dogfights responsive, and aircraft models, clouded terrain and dramatic music give the battles a convincing scale from above. The sequel broadens a pilot's duties with takeoffs, carrier landings, midair refueling, UAV surveillance and AC-130 support. The variety sounds stronger than it always plays: some reconnaissance sequences amount to waiting and pointing at marked targets, repeated landing transitions lose their novelty, and many nominally different jets feel similar in the air. Friendly AI contributes little when the campaign's enemy pressure rises, while busy target indicators can obscure which objective matters most. The multinational nuclear-crisis plot supplies Clancy-flavored urgency, but stiff intermission animation cannot match the airborne spectacle. Optional assistance and readable basic controls make the PS3 game approachable, even when particular missions become abruptly harder. Historical cooperative and competitive modes add context, but current online availability is not verified. It is a worthwhile try for players seeking accessible dogfights; simulation enthusiasts or those demanding consistently inventive missions will notice its limitations.

Strengths

  • Responsive, accessible air-to-air combat.
  • Aircraft, high-altitude terrain and music create spectacle.
  • Takeoff, refueling and support missions add variety.

Weaknesses

  • Surveillance and repeated transition tasks slow the campaign.
  • Aircraft can feel too similar and wingmates offer little help.
  • Crowded HUD cues and difficulty spikes disrupt clarity.

Who it is for: Fans of accessible modern jet-combat campaigns.

Play notes: Only the 2010 PS3 release is rated; present-day online service is not established and the Wii version is distinct.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Varied mission types add scope, though UAV chores and weak wingmates sap momentum.

Reviewed6.4 / 10Not provided
Dimension

Responsive dogfights deliver the core thrill, while similar-feeling aircraft limit variety.

Reviewed7.4 / 10Not provided
Dimension

Aircraft, terrain vistas and music sell the sky battles; cutscenes are less polished.

Reviewed7.3 / 10Not provided
Dimension

Approachable flight aids help, while crowded HUD markers and difficulty spikes frustrate.

Reviewed6.3 / 10Not provided

Review sources

Not provided

Core information

Developer
Ubisoft
Publisher
Ubisoft
Release date
2010
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Player versus PlayerWarReal-time CombatFirst PersonFast-pacedShootingSolo-friendlyReplayableDodgeHistorical3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
First person

Release editions

Sources

Not provided