Tom Clancy's H.A.W.X 2
Tom Clancy's H.A.W.X 2 is a PlayStation 3 simulation game released in 2010 developed by Ubisoft. It centers on state management, system learning, and repeated adjustment and feedback, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.
- AI score · out of 10
- 7.0 / 10
About this game
Tom Clancy's H.A.W.X 2 is a PlayStation 3 simulation game centered on state management, system learning, and repeated adjustment and feedback. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity and state feedback matter more than spectacle, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that explanations, dense menus, real-time systems, or accessory dependencies can add friction. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 3AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Enjoyable, accessible jet combat with striking aerial views, weakened by surveillance chores and uneven campaign pacing.
The PlayStation 3 H.A.W.X. 2 remains an arcade-leaning modern air-combat game rather than a strict flight simulator. It works best when a mission puts you amid fast fighters, trading missile locks, avoiding retaliation and turning toward ground targets. Contemporary PS3 reviewers found those dogfights responsive, and aircraft models, clouded terrain and dramatic music give the battles a convincing scale from above. The sequel broadens a pilot's duties with takeoffs, carrier landings, midair refueling, UAV surveillance and AC-130 support. The variety sounds stronger than it always plays: some reconnaissance sequences amount to waiting and pointing at marked targets, repeated landing transitions lose their novelty, and many nominally different jets feel similar in the air. Friendly AI contributes little when the campaign's enemy pressure rises, while busy target indicators can obscure which objective matters most. The multinational nuclear-crisis plot supplies Clancy-flavored urgency, but stiff intermission animation cannot match the airborne spectacle. Optional assistance and readable basic controls make the PS3 game approachable, even when particular missions become abruptly harder. Historical cooperative and competitive modes add context, but current online availability is not verified. It is a worthwhile try for players seeking accessible dogfights; simulation enthusiasts or those demanding consistently inventive missions will notice its limitations.
Strengths
- Responsive, accessible air-to-air combat.
- Aircraft, high-altitude terrain and music create spectacle.
- Takeoff, refueling and support missions add variety.
Weaknesses
- Surveillance and repeated transition tasks slow the campaign.
- Aircraft can feel too similar and wingmates offer little help.
- Crowded HUD cues and difficulty spikes disrupt clarity.
Who it is for: Fans of accessible modern jet-combat campaigns.
Play notes: Only the 2010 PS3 release is rated; present-day online service is not established and the Wii version is distinct.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Varied mission types add scope, though UAV chores and weak wingmates sap momentum. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Responsive dogfights deliver the core thrill, while similar-feeling aircraft limit variety. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Aircraft, terrain vistas and music sell the sky battles; cutscenes are less polished. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Approachable flight aids help, while crowded HUD markers and difficulty spikes frustrate. | Reviewed | 6.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Release date
- 2010
- Platforms
- PlayStation 3
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Simulation · Primary genreAdventure
- Tags
- Player versus PlayerWarReal-time CombatFirst PersonFast-pacedShootingSolo-friendlyReplayableDodgeHistorical3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- First person
Release editions
- PlayStation 3Worldwide2010
Game gallery
Sources
Not provided