Tom and Jerry in Fists of Furry
Tom and Jerry in Fists of Furry is a Nintendo 64 fighting game released in 2000 developed by VIS Entertainment. It centers on combat encounters, move inputs, and offense-defense reads, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.
- AI score · out of 10
- 6.4 / 10
About this game
Tom and Jerry in Fists of Furry is a Nintendo 64 fighting game centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that button or motion mapping, move recognition, networking, and cpu behavior can affect balance. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.
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Nintendo 64AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Cartoon projectile exchanges with limited character variety and drawn-out unlocks.
Fists of Furry is most entertaining when scenery becomes ammunition, not through complex combos. Picking up objects, catching a well-timed throw and sending it back creates lively exchanges around a simple attack button. Dodging, counters and temporary power-ups suit familiar kitchens, farmyards and laboratories. The native N64 characters and arenas are colorful, and cartoon-inspired jazz gives the chaos a playful tone, though repeated sounds lose freshness. Additional characters require unlocking but offer little distinct fighting identity, making lengthy solo progression less rewarding; two-player matches work better as brief diversions. Computer attacks can be relentless and later damage low, extending bouts. Difficulty and time limits are adjustable, but airborne bouncing and delayed landings impede crisp pursuit. It suits cartoon-projectile fans playing with one friend, not expectations of forgiving solo play or deep four-player fighting.
Strengths
- Environmental throws, catches, counters and power-ups create lively exchanges.
- Recognizable characters and bright arenas preserve the cartoon identity.
Weaknesses
- Lengthy unlocks reveal similar characters, while aggressive opponents and low damage prolong solo bouts; repeated audio and floating movement impede pursuit.
Who it is for: Players who enjoy prop-based cartoon brawls and short matches with one friend.
Play notes: Original N64 installment, not War of the Whiskers; multiplayer is two-player and simple inputs do not ensure forgiving computer opponents.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Varied arenas and versus play support short sessions, but similar fighters make unlocks less rewarding. | Reviewed | 5.2 / 10 | Not provided |
| Dimension Immediate exchanges and object choices are engaging, though fighting depth is shallow. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Distinctive characters and arenas sustain the cartoon atmosphere, but repeated audio reduces freshness. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Settings constrain bout duration, but movement feedback and drawn-out fights retain usability friction. | Reviewed | 6.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- VIS
- Publisher
- Ubisoft
- Release date
- 2000
- Platforms
- Nintendo 64
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Main Story Under 10 HoursSolo-friendlyReplayableFast-pacedMelee CombatReal-time CombatCombos3D GraphicsShort SessionsPlayer versus Player
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Top-down
Release editions
- Nintendo 64Worldwide2000
Game gallery
Sources
Not provided