Mortal Kombat 4
Mortal Kombat 4 is a Nintendo 64 fighting game developed by Eurocom Entertainment Software. It centers on combat encounters, move inputs, and offense-defense reads, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.
- AI score · out of 10
- 7.7 / 10
About this game
Mortal Kombat 4 is a Nintendo 64 fighting game centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that button or motion mapping, move recognition, networking, and cpu behavior can affect balance. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.
Collected in series
Mortal Kombat is a fighting series where martial artists and supernatural rivals settle their disputes in brutal duels. You read an opponent’s attacks, block and counter with special moves and combos, while graphic Fatalities give victories their unmistakable finish.
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Nintendo 64AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Familiar fighting gains weapon options and varied modes, but uneven three-dimensional presentation.
Mortal Kombat 4 changes the fighters to polygons without making players learn an entirely different three-dimensional combat system. Familiar spacing, combinations and special moves remain central, with weapons and sidestepping adding situational choices. Practice supports learning characters, while arcade, two-character, endurance, team and tournament formats provide more reasons to revisit their moves than simply watching endings. Eerie music, recognizable announcements and voiced realtime scenes maintain the series atmosphere. Animation is stiff, however, and near-camera geometry can expose clipping through floors or walls; original audio is mono. Two selectable control layouts and saved difficulty, round and volume options make ordinary setup convenient, though tournament entry feels awkward. It suits repeated character practice rather than expectations that polygon graphics automatically bring refined animation or modern handling.
Strengths
- Weapons and sidesteps expand familiar combat.
- Practice and varied match formats sustain replay.
- Music and announcements preserve the atmosphere.
Weaknesses
- Stiff animation and near-camera clipping.
- Awkward tournament setup and mono audio.
Who it is for: Fighting players interested in learning the series' characters and attack rhythm.
Play notes: Original N64 edition: choose a comfortable control layout and save settings; tournament participant counts do not imply equally many simultaneous controllers.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Several formats and practice give players multiple ways to develop match skills. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Weapon timing and evasive movement add options without demanding a wholly different fighting system. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Sound and dramatic framing compensate partly for uneven motion and geometry. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Saved options improve access, while geometry and tournament setup add friction. | Reviewed | 7.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Eurocom SoftwareMidway
- Publisher
- GT Interactive
- Release date
- 1998
- Platforms
- Nintendo 64
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Short SessionsMain Story Under 10 HoursReplayablePlayer versus PlayerSolo-friendly3D GraphicsCombosReal-time CombatMelee CombatFast-paced
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerCo-opMultiplayer
- Perspectives
- Side view
Release editions
- Nintendo 64Worldwide1998
Game gallery
Sources
Not provided