Current version:Xbox 360
Thief

Thief

Thief is a Xbox 360 shooter game released in 2014 developed by Eidos Interactive. It centers on area and route exploration, positioning and evasion, and weapon and firepower management, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
6.9 / 10
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About this game

Thief is a Xbox 360 shooter game centered on area and route exploration, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.9 / 10Xbox 360

Shadow movement and infiltration tools work, while fragmented city travel and weak storytelling reduce the overall flow.

Shadow movement and infiltration tools work, while fragmented city travel and weak storytelling reduce the overall flow. Crouching, swooping, water arrows and distractions support infiltration through escalating detection states. Observation and route planning have practical value, though designated interaction points limit how freely these tools can be combined. Short-term goals sustain interest, but returning through divided spaces interrupts exploration and undermines a continuous sense of place. Setting and activity reinforce each other, making the world appealing even when narrative and encounter tension are less consistent. Save control and tracking make careful experimentation manageable, although the several shortcuts require learning; newer-platform performance is not inferred. Players who enjoy planning routes, collecting valuables and avoiding detection.

Strengths

  • Crouching, swooping, water arrows and distractions support infiltration through escalating detection states.
  • Dark streets, poverty and disease establish the City's gothic atmosphere around stealing and stealth.

Weaknesses

  • Frequent area transitions fragment the city.

Who it is for: Players who enjoy planning routes, collecting valuables and avoiding detection.

Play notes: This covers the 2014 Xbox 360 game, excluding features from the earlier titles or their remasters.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Short-term goals sustain interest, but returning through divided spaces interrupts exploration and undermines a continuous sense of place.

Reviewed6.1 / 10Not provided
Dimension

Observation and route planning have practical value, though designated interaction points limit how freely these tools can be combined.

Reviewed7.2 / 10Not provided
Dimension

Setting and activity reinforce each other, making the world appealing even when narrative and encounter tension are less consistent.

Reviewed7.4 / 10Not provided
Dimension

Save control and tracking make careful experimentation manageable, although the several shortcuts require learning; newer-platform performance is not inferred.

Reviewed7.0 / 10Not provided

Review sources

Not provided

Core information

Release date
2014
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Player versus EnvironmentExplorationReplayableLinear LevelsMain Story Under 10 HoursFast-pacedDodgeShootingSolo-friendly3D GraphicsThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
First person

Release editions

Sources

Not provided