Tarzan
Tarzan is a Nintendo 64 action game released in 2000 developed by Eurocom Entertainment Software. It centers on platform movement and landing judgment, puzzle, maze, or device solving, and movement and immediate actions, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.
- AI score · out of 10
- 6.6 / 10
About this game
Tarzan is a Nintendo 64 action game centered on platform movement and landing judgment, puzzle, maze, or device solving, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.
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Nintendo 64AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Characterful platforming with Nintendo 64 control compromises.
Tarzan combines vine swinging, climbing and fruit attacks in a side-scrolling adventure, with child and adult abilities giving the film's journey playable distinctions. Collectibles, hidden areas and bonus diversions create reasons to explore again, and the straightforward actions can be satisfying. Predictable enemies and recurring platforming patterns nevertheless make the adventure feel samey over time. Its character identity and menus that respond to selections remain appealing, although the Nintendo 64 version lacks film cutscenes and has muddier sound, weakening narrative continuity. The analog stick is awkward for climbing and swinging, so the directional pad is worth trying. Slowdown during busy scenes can also interfere with chases and jumps. It suits film fans comfortable with adaptation rather than players requiring consistently precise action.
Strengths
- Several useful traversal and attack actions
- Collectibles and bonus diversions encourage exploration
Weaknesses
- Repetitive patterns and predictable enemies
- Analog response and busy-scene slowdown
- Weak sound and narrative continuity
Who it is for: Film fans and side-scrolling players willing to adapt to original controls.
Play notes: Try the directional pad for climbing and swinging; this version does not include film cutscene clips.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Collectibles and bonus diversions reward replay, but recurring platforming structures grow samey. | Reviewed | 6.6 / 10 | Not provided |
| Dimension Climbing, vines and fruit attacks sustain accessible platforming, though predictable enemies limit tactical depth. | Reviewed | 6.9 / 10 | Not provided |
| Dimension Character charm survives, but muddy audio and missing film clips weaken the adaptation's continuity. | Reviewed | 6.7 / 10 | Not provided |
| Dimension The directional pad mitigates some control friction, but response and busy-scene speed hinder precision. | Reviewed | 5.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Eurocom Software
- Publisher
- Activision
- Release date
- 2000
- Platforms
- Nintendo 64
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Replayable3D GraphicsLinear LevelsReal-time CombatSolo-friendlyPuzzle SolvingFast-pacedThird PersonMain Story Under 10 HoursPlatformingDodge
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Nintendo 64Worldwide2000
Game gallery
Sources
Not provided