SOULCALIBUR
SOULCALIBUR is a Xbox 360 fighting game released in 2008 developed by Bandai Namco Entertainment. It centers on combat encounters, offense-defense reads, and character matchups, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 9.2 / 10
About this game
SOULCALIBUR is a Xbox 360 fighting game released in 2008 developed by Bandai Namco Entertainment. It centers on combat encounters, offense-defense reads, and character matchups, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
Collected in topics
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Collected in series
SoulCalibur is a weapon-based fighting series where reach, timing and movement around your opponent matter as much as the next strike. Swords, spears and other weapons give each fighter a different rhythm, while sidesteps and ring edges make positioning part of every duel.
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DreamcastNo eligible similar games on this platform.
AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Soulcalibur excels through eight-way movement and weapon range create exceptional spatial play, although there is no online multiplayer limits this specific release.
Eight-way movement, weapon reach, guard impacts, and ring positioning make every exchange about readable space rather than memorized spectacle alone. Distinct characters remain immediately expressive. The Dreamcast conversion also goes far beyond a basic arcade port through mission, museum, training, team, and survival modes. Its principal present-day limitations are the absence of online play and modern input options, not weaknesses in the underlying combat. Overall, its strongest qualities are eight-way movement and weapon range create exceptional spatial play and the dreamcast release offers unusually rich solo modes and polish. Its material limitations are there is no online multiplayer and input and training options are limited by modern standards. This score covers only the dreamcast release represented by this catalog record; it excludes later ports, emulator enhancements, and mechanical conversion of any external outlet score. The cited release evidence supports the assessed mechanics, content, presentation, and platform-specific usability.
Strengths
- Eight-way movement and weapon range create exceptional spatial play
- The Dreamcast release offers unusually rich solo modes and polish
Weaknesses
- There is no online multiplayer
- Input and training options are limited by modern standards
Who it is for: Fighting-game players who value spatial movement, weapons, and substantial solo content.
Play notes: Modern online and training conveniences are absent.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The Dreamcast release offers unusually rich solo modes and polish; Input and training options are limited by modern standards. | Reviewed | 9.1 / 10 | Not provided |
| Dimension Eight-way movement and weapon range create exceptional spatial play; There is no online multiplayer. | Reviewed | 9.4 / 10 | Not provided |
| Dimension The Dreamcast release offers unusually rich solo modes and polish; There is no online multiplayer. | Reviewed | 9.4 / 10 | Not provided |
| Dimension There is no online multiplayer; Input and training options are limited by modern standards. | Reviewed | 8.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Bandai Namco
- Publisher
- Bandai Namco
- Release date
- 1999
- Platforms
- Dreamcast
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Solo-friendlyPlayer versus PlayerMelee Combat3D GraphicsFast-pacedReplayableCombosReal-time Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Third person
Release editions
Game gallery
Sources
Not provided