Current version:Dreamcast
SOULCALIBUR

SOULCALIBUR

SOULCALIBUR is a Xbox 360 fighting game released in 2008 developed by Bandai Namco Entertainment. It centers on combat encounters, offense-defense reads, and character matchups, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
9.2 / 10
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About this game

SOULCALIBUR is a Xbox 360 fighting game released in 2008 developed by Bandai Namco Entertainment. It centers on combat encounters, offense-defense reads, and character matchups, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

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Dreamcast

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

9.2 / 10Dreamcast

Soulcalibur excels through eight-way movement and weapon range create exceptional spatial play, although there is no online multiplayer limits this specific release.

Eight-way movement, weapon reach, guard impacts, and ring positioning make every exchange about readable space rather than memorized spectacle alone. Distinct characters remain immediately expressive. The Dreamcast conversion also goes far beyond a basic arcade port through mission, museum, training, team, and survival modes. Its principal present-day limitations are the absence of online play and modern input options, not weaknesses in the underlying combat. Overall, its strongest qualities are eight-way movement and weapon range create exceptional spatial play and the dreamcast release offers unusually rich solo modes and polish. Its material limitations are there is no online multiplayer and input and training options are limited by modern standards. This score covers only the dreamcast release represented by this catalog record; it excludes later ports, emulator enhancements, and mechanical conversion of any external outlet score. The cited release evidence supports the assessed mechanics, content, presentation, and platform-specific usability.

Strengths

  • Eight-way movement and weapon range create exceptional spatial play
  • The Dreamcast release offers unusually rich solo modes and polish

Weaknesses

  • There is no online multiplayer
  • Input and training options are limited by modern standards

Who it is for: Fighting-game players who value spatial movement, weapons, and substantial solo content.

Play notes: Modern online and training conveniences are absent.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The Dreamcast release offers unusually rich solo modes and polish; Input and training options are limited by modern standards.

Reviewed9.1 / 10Not provided
Dimension

Eight-way movement and weapon range create exceptional spatial play; There is no online multiplayer.

Reviewed9.4 / 10Not provided
Dimension

The Dreamcast release offers unusually rich solo modes and polish; There is no online multiplayer.

Reviewed9.4 / 10Not provided
Dimension

There is no online multiplayer; Input and training options are limited by modern standards.

Reviewed8.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Bandai Namco
Publisher
Bandai Namco
Release date
1999
Platforms
Dreamcast
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyPlayer versus PlayerMelee Combat3D GraphicsFast-pacedReplayableCombosReal-time Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Third person

Release editions

Sources

Not provided