Soeldnerschild Special
Soeldnerschild Special is a PlayStation role-playing game released in 1998 developed by Koei Tecmo Games. It centers on area exploration, combat and party setup, and character progression, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 6.8 / 10
About this game
Soeldnerschild Special is a PlayStation role-playing game centered on area exploration, combat and party setup, and character progression. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Compelling mercenary management undermined by dominant magic.
Choosing an employer, funding equipment and deciding when to issue battle orders makes this mercenary campaign more than a numerical exercise. Three platoons fight in real time, so command timing matters, while separate duels reward financial preparation. National and mercenary routes provide reasons to return, and distinctive officer portraits make the company personable. However, powerful draining magic increasingly overshadows alternative tactics, and modest statistical differences between recruits weaken roster experimentation. Rough polygonal battle scenes are less appealing than the character artwork. Saving at any time is genuinely useful, but it does not remove the need to save before a potentially fatal duel. This is a worthwhile choice for management and command-timing enthusiasts, rather than players seeking carefully balanced army construction.
Strengths
- Interlocking finances and timed commands
- Replayable allegiances
- Flexible saving
Weaknesses
- Dominant drain magic
- Limited unit differentiation
- Crude battlefield polygons
Who it is for: Mercenary-management and Japanese strategy-story enthusiasts.
Play notes: Japanese text comprehension is important; save before dangerous duels.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension National routes invite replay, while dominant drain magic and limited differentiation reduce variation. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Timed commands and company finances create engaging tactical pressure. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Distinctive portraits lend personality that crude battle polygons cannot consistently match. | Reviewed | 6.0 / 10 | Not provided |
| Dimension Any-time saving supports experimentation, provided players save before risky duels. | Reviewed | 7.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Koei Tecmo Games
- Publisher
- Koei Tecmo Games
- Release date
- 1998
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- Level ProgressionStory-drivenTurn-based CombatSolo-friendlyExplorationFantasyMain Story 20–50 HoursLong-term Progression3D GraphicsThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStationWorldwide1998
Game gallery
Sources
Not provided