Black-Matrix 00
Black-Matrix 00 is a PlayStation role-playing game released in 2004 developed by Flight-Plan. It centers on story, case, or mission progress, area exploration, and combat and party setup, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.
- AI score · out of 10
- 7.9 / 10
About this game
Black-Matrix 00 is a PlayStation role-playing game centered on story, case, or mission progress, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStationAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Rewarding tactical configuration with demanding session commitments.
Black/Matrix 00 advances a condition counter with movement and attacks, making favorable timing as important as ring, skill and summon choices. These systems support layered planning, while freely distributing experience after battle allows reserves to grow without competing for every finishing blow. Detailed character art, staged portraits, voices and contrasting music give conversations a distinctive presence. Those exchanges can also run too long, and optional battles offer disappointingly little training reward. Clearly separated action inputs make tactical commands manageable. Saving before battle is useful, but the absence of mid-battle suspension demands longer uninterrupted sessions. Japanese readers who enjoy character drama alongside party configuration will find a substantial tactical adventure, provided they can accommodate its pacing and saving restrictions.
Strengths
- Condition timing and configuration
- Experience distribution supports reserves
- Expressive portraits, voices and music
Weaknesses
- Low optional-battle rewards
- Lengthy conversations
- No mid-battle suspension
Who it is for: Japanese readers interested in character-driven tactical planning.
Play notes: No mid-battle save; allow uninterrupted time for longer battles. Dialogue is in Japanese.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The campaign has substance, though low-reward training and lengthy exchanges slow progression. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Condition timing, rings and skills offer meaningful planning, while distributed experience supports reserves. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Detailed characters, staged portraits, voices and contrasting music establish a distinctive atmosphere. | Reviewed | 8.2 / 10 | Not provided |
| Dimension Inputs are clearly separated and pre-battle saving helps, but battles cannot be suspended. | Reviewed | 7.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Flight-Plan
- Publisher
- GungHoInterchannel
- Release date
- 2004
- Platforms
- PlayStation
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- Main Story 20–50 HoursLevel Progression3D GraphicsLong-term ProgressionSolo-friendlyStory-drivenFantasyExplorationThird PersonTurn-based Combat
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Top-down
Release editions
- PlayStationWorldwide2004
Game gallery
Sources
Not provided