Current version:PlayStation
Black-Matrix 00

Black-Matrix 00

Black-Matrix 00 is a PlayStation role-playing game released in 2004 developed by Flight-Plan. It centers on story, case, or mission progress, area exploration, and combat and party setup, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
7.9 / 10
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About this game

Black-Matrix 00 is a PlayStation role-playing game centered on story, case, or mission progress, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.9 / 10PlayStation

Rewarding tactical configuration with demanding session commitments.

Black/Matrix 00 advances a condition counter with movement and attacks, making favorable timing as important as ring, skill and summon choices. These systems support layered planning, while freely distributing experience after battle allows reserves to grow without competing for every finishing blow. Detailed character art, staged portraits, voices and contrasting music give conversations a distinctive presence. Those exchanges can also run too long, and optional battles offer disappointingly little training reward. Clearly separated action inputs make tactical commands manageable. Saving before battle is useful, but the absence of mid-battle suspension demands longer uninterrupted sessions. Japanese readers who enjoy character drama alongside party configuration will find a substantial tactical adventure, provided they can accommodate its pacing and saving restrictions.

Strengths

  • Condition timing and configuration
  • Experience distribution supports reserves
  • Expressive portraits, voices and music

Weaknesses

  • Low optional-battle rewards
  • Lengthy conversations
  • No mid-battle suspension

Who it is for: Japanese readers interested in character-driven tactical planning.

Play notes: No mid-battle save; allow uninterrupted time for longer battles. Dialogue is in Japanese.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The campaign has substance, though low-reward training and lengthy exchanges slow progression.

Reviewed7.5 / 10Not provided
Dimension

Condition timing, rings and skills offer meaningful planning, while distributed experience supports reserves.

Reviewed8.1 / 10Not provided
Dimension

Detailed characters, staged portraits, voices and contrasting music establish a distinctive atmosphere.

Reviewed8.2 / 10Not provided
Dimension

Inputs are clearly separated and pre-battle saving helps, but battles cannot be suspended.

Reviewed7.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Flight-Plan
Release date
2004
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story 20–50 HoursLevel Progression3D GraphicsLong-term ProgressionSolo-friendlyStory-drivenFantasyExplorationThird PersonTurn-based Combat
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-down

Release editions

Sources

Not provided