Skate 3
Skate 3 is a Xbox 360 sports game released in 2010 developed by Electronic Arts. It centers on sport controls, shifts between attack and defense, and score or tournament goals, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 8.7 / 10
About this game
Skate 3 is a Xbox 360 sports game centered on sport controls, shifts between attack and defense, and score or tournament goals. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, animation, and score feedback establish the match atmosphere, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that opponent ai, control precision, multiplayer accessories, and period-specific rosters can affect consistency. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Excellent Xbox 360 sports experience
Skate 3 centers on sport controls, shifts between attack and defense, and score or tournament goals. Matches, challenges, and tournament goals give sessions clear boundaries, giving the release understandable goals and a recognizable play rhythm. It arranges controls and information around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons. Players, venues, animation, and score feedback establish the match atmosphere, while the main genre limitation is that opponent ai, control precision, multiplayer accessories, and period-specific rosters can affect consistency. The assessment also covers disc and HDD installation, storage devices, controller batteries, performance, Kinect requirements, and retired services for this release. GameNavo judges four dimensions independently before applying fixed weights and excludes press aggregates, user ratings, sales, popularity, source length, media count, and title recognition. Platform merit is recorded only when a concrete hardware use or version implementation supports a small adjustment.
Strengths
- sport controls, and shifts between attack and defense provide a readable mechanical foundation.
- Progress is divided into understandable stages, tasks, matches, or growth milestones.
- Visual, audio, and interface feedback support the principal rules and state changes.
Weaknesses
- Opponent AI, control precision, multiplayer accessories, and period-specific rosters can affect consistency.
- disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release.
Who it is for: Players who enjoy sports games, accept Xbox 360 control and information conventions, and want to judge this release on its own terms.
Play notes: This review covers the Xbox 360 release without conveniences from emulators, remasters, or other platforms and does not represent a complete playthrough.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Matches, challenges, and tournament goals give sessions clear boundaries. This dimension weighs new-goal frequency, the difficulty or progression curve, repetition, and recovery after failure. | Reviewed | 9.0 / 10 | Not provided |
| Dimension Skate 3 builds its main loop around sport controls, shifts between attack and defense, and score or tournament goals. The score considers whether input feedback, decision space, and system depth continue to support its goals, while accounting for opponent ai, control precision, multiplayer accessories, and period-specific rosters can affect consistency. | Reviewed | 8.8 / 10 | Not provided |
| Dimension Players, venues, animation, and score feedback establish the match atmosphere, and this platform specifically asks whether HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. Readability and stylistic consistency matter rather than resolution or hardware scale by itself. | Reviewed | 8.7 / 10 | Not provided |
| Dimension Technical usability covers response, camera behavior, loading, saving, controllers, language, video standard, accessories, and service status for this release. disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release; conveniences from emulators or later platforms receive no credit. | Reviewed | 8.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Electronic Arts
- Publisher
- Electronic Arts
- Release date
- 2010
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- Fast-pacedLocal Co-opPlayer versus Player3D GraphicsPick-up and PlaySports-based PlayThird PersonShort SessionsSolo-friendlyReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Third person
Release editions
- Xbox 360Worldwide2010
Game gallery
Sources
Not provided