Current version:Xbox 360
Proxy Blade Zero cover

Proxy Blade Zero

Proxy Blade Zero builds an indie 3D action challenge from fast sword strikes, dodge cancels, arenas, and enemy waves. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
6.7 / 10
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About this game

Proxy Blade Zero builds an indie 3D action challenge from fast sword strikes, dodge cancels, arenas, and enemy waves. Fast dodges, combos, and short challenges are direct, while the indie design has a clear action goal. Enemies, stages, moves, and volume are limited, and camera, collision, visuals, and polish are lacking. This assessment covers the catalogued Xbox 360 release. This description covers the original xbox-360 release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.7 / 10Xbox 360

Proxy Blade Zero builds an indie 3D action challenge from fast sword strikes, dodge cancels, arenas, and enemy waves.

Fast dodges, combos, and short challenges are direct, while the indie design has a clear action goal. Enemies, stages, moves, and volume are limited, and camera, collision, visuals, and polish are lacking. This assessment covers the catalogued Xbox 360 release. Overall, its main strengths are Fast dodges, combos, and short challenges are direct; The indie design has a clear action goal. Its material limitations are Enemies, stages, moves, and volume are limited; Camera, collision, visuals, and polish are lacking. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Fast dodges, combos, and short challenges are direct
  • The indie design has a clear action goal

Weaknesses

  • Enemies, stages, moves, and volume are limited
  • Camera, collision, visuals, and polish are lacking

Who it is for: Players who value fast dodges, combos, and short challenges are direct and accept this release's limits.

Play notes: Expect enemies, stages, moves, and volume are limited and camera, collision, visuals, and polish are lacking.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The indie design has a clear action goal; Camera, collision, visuals, and polish are lacking.

Reviewed6.5 / 10Not provided
Dimension

Fast dodges, combos, and short challenges are direct; Enemies, stages, moves, and volume are limited.

Reviewed6.9 / 10Not provided
Dimension

The indie design has a clear action goal; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed6.8 / 10Not provided
Dimension

Judged on the original xbox-360 release's input, readability, saving, and accessory conditions. Enemies, stages, moves, and volume are limited.

Reviewed6.4 / 10Not provided

Review sources

Not provided

Core information

Developer
D6
Publisher
D6
Release date
2014
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
3D GraphicsSolo-friendlyMelee CombatShort SessionsHigh DifficultyReplayableScience FictionThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided