Phantom Breaker
Phantom Breaker is a Xbox 360 fighting game released in 2011 developed by R.U.N.. It centers on combat encounters, offense-defense reads, and character matchups, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 6.2 / 10
About this game
Phantom Breaker is a Xbox 360 fighting game centered on combat encounters, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Accessible anime duels whose simplified attacks blur long-term mastery.
This assessment covers the original Japanese Xbox 360 Phantom Breaker, not Extra, Battle Grounds or Omnia. Its colorful ten-character cast and easy attack execution lower the barrier to a one-on-one fighting game. Reviews of this original version, however, describe a system in which button mashing can produce results too readily. That makes the payoff from positioning, timing and deliberate move choice less clear than genre specialists may want. Arcade, Story, Practice and Versus modes provide familiar ways into the game, but repeated bouts do not generate enough variation on their own. The Xbox 360 control scheme is both a virtue and a limitation: one-button attacks and specials are simple to perform, yet simplified inputs give weaker feedback about developing skill. The score recognizes genuine approachability and character identity without importing later revisions or treating a full menu of standard modes as proof of lasting depth.
Strengths
- Readable anime cast and easy attacks welcome inexperienced players.
Weaknesses
- Button-mashing rewards and repeated bouts limit strategic growth.
Who it is for: Xbox 360 players seeking casual anime-themed fights.
Play notes: This is the original release, not any later revised or spinoff edition.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Several standard modes cannot fully offset repeated bouts. | Reviewed | 6.0 / 10 | Not provided |
| Dimension Easy specials invite newcomers but flatten tactical rewards. | Reviewed | 6.2 / 10 | Not provided |
| Dimension Colorful fighters distinguish it more than the story does. | Reviewed | 6.4 / 10 | Not provided |
| Dimension One-button execution is usable but offers blunt skill feedback. | Reviewed | 6.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Delta FactoryMAGES.R.U.N.
- Publisher
- 7Sixty
- Release date
- 2011
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Short SessionsCombosReplayable3D GraphicsReal-time CombatPlayer versus PlayerMelee CombatFast-pacedMain Story Under 10 HoursSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Side view
Release editions
- Xbox 360Worldwide2011
Game gallery
Sources
Not provided