Current version:Xbox 360
Phantom Breaker

Phantom Breaker

Phantom Breaker is a Xbox 360 fighting game released in 2011 developed by R.U.N.. It centers on combat encounters, offense-defense reads, and character matchups, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
6.2 / 10
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About this game

Phantom Breaker is a Xbox 360 fighting game centered on combat encounters, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.2 / 10Xbox 360

Accessible anime duels whose simplified attacks blur long-term mastery.

This assessment covers the original Japanese Xbox 360 Phantom Breaker, not Extra, Battle Grounds or Omnia. Its colorful ten-character cast and easy attack execution lower the barrier to a one-on-one fighting game. Reviews of this original version, however, describe a system in which button mashing can produce results too readily. That makes the payoff from positioning, timing and deliberate move choice less clear than genre specialists may want. Arcade, Story, Practice and Versus modes provide familiar ways into the game, but repeated bouts do not generate enough variation on their own. The Xbox 360 control scheme is both a virtue and a limitation: one-button attacks and specials are simple to perform, yet simplified inputs give weaker feedback about developing skill. The score recognizes genuine approachability and character identity without importing later revisions or treating a full menu of standard modes as proof of lasting depth.

Strengths

  • Readable anime cast and easy attacks welcome inexperienced players.

Weaknesses

  • Button-mashing rewards and repeated bouts limit strategic growth.

Who it is for: Xbox 360 players seeking casual anime-themed fights.

Play notes: This is the original release, not any later revised or spinoff edition.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Several standard modes cannot fully offset repeated bouts.

Reviewed6.0 / 10Not provided
Dimension

Easy specials invite newcomers but flatten tactical rewards.

Reviewed6.2 / 10Not provided
Dimension

Colorful fighters distinguish it more than the story does.

Reviewed6.4 / 10Not provided
Dimension

One-button execution is usable but offers blunt skill feedback.

Reviewed6.5 / 10Not provided

Review sources

Not provided

Core information

Publisher
7Sixty
Release date
2011
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Short SessionsCombosReplayable3D GraphicsReal-time CombatPlayer versus PlayerMelee CombatFast-pacedMain Story Under 10 HoursSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Side view

Release editions

Sources

Not provided