DEAD OR ALIVE 4
DEAD OR ALIVE 4 is a Xbox 360 fighting game released in 2005 developed by Koei Tecmo Games. It centers on combat encounters, offense-defense reads, and character matchups, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 8.5 / 10
About this game
DEAD OR ALIVE 4 is a Xbox 360 fighting game centered on combat encounters, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A polished, fast fighter with meaningful tactical depth.
Dead or Alive 4 refines the series’ rapid exchanges on Xbox 360. Strikes, throws, holds, tag changes and interactive arena edges create readable risks, letting newcomers produce exciting action while experienced players study timing and opponents. New fighters, revised moves and varied stages broaden the established formula without reinventing it. Detailed characters and multilevel environments made strong use of the console’s early hardware, and the spectacle supports rather than obscures the bouts. The contemporary direct review also describes responsive play and integrated online competition, but historical Xbox Live praise is not proof of present service availability. Players seeking quick local fights with tactical room have a strong foundation here. Anyone expecting a radical redesign will recognize much of the earlier series beneath the polish.
Strengths
- Counters, fighters and arenas vary matches.
Weaknesses
- The core structure remains familiar.
Who it is for: Fighting players who enjoy fast local matches.
Play notes: Launch-era online praise is not current availability.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Returning players have meaningful matchups although the sequel does not reinvent its structure. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Easy entry retains substantial timing and matchup decisions. | Reviewed | 8.7 / 10 | Not provided |
| Dimension The visual clarity and spectacle reinforce each exchange. | Reviewed | 8.8 / 10 | Not provided |
| Dimension Responsive local matches are strongly supported; current Xbox Live availability is not assumed. | Reviewed | 8.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Koei Tecmo Games
- Publisher
- Koei Tecmo Games
- Release date
- 2005
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Melee CombatReal-time CombatPlayer versus Player3D GraphicsFast-pacedCombosReplayableMain Story Under 10 HoursSolo-friendlyShort Sessions
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerCo-opSingle player
- Perspectives
- Side viewThird person
Release editions
- Xbox 360Worldwide2005
Game gallery
Sources
Not provided