Current version:Xbox 360
DEAD OR ALIVE 4

DEAD OR ALIVE 4

DEAD OR ALIVE 4 is a Xbox 360 fighting game released in 2005 developed by Koei Tecmo Games. It centers on combat encounters, offense-defense reads, and character matchups, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
8.5 / 10
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About this game

DEAD OR ALIVE 4 is a Xbox 360 fighting game centered on combat encounters, offense-defense reads, and character matchups. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.5 / 10Xbox 360

A polished, fast fighter with meaningful tactical depth.

Dead or Alive 4 refines the series’ rapid exchanges on Xbox 360. Strikes, throws, holds, tag changes and interactive arena edges create readable risks, letting newcomers produce exciting action while experienced players study timing and opponents. New fighters, revised moves and varied stages broaden the established formula without reinventing it. Detailed characters and multilevel environments made strong use of the console’s early hardware, and the spectacle supports rather than obscures the bouts. The contemporary direct review also describes responsive play and integrated online competition, but historical Xbox Live praise is not proof of present service availability. Players seeking quick local fights with tactical room have a strong foundation here. Anyone expecting a radical redesign will recognize much of the earlier series beneath the polish.

Strengths

  • Counters, fighters and arenas vary matches.

Weaknesses

  • The core structure remains familiar.

Who it is for: Fighting players who enjoy fast local matches.

Play notes: Launch-era online praise is not current availability.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Returning players have meaningful matchups although the sequel does not reinvent its structure.

Reviewed8.0 / 10Not provided
Dimension

Easy entry retains substantial timing and matchup decisions.

Reviewed8.7 / 10Not provided
Dimension

The visual clarity and spectacle reinforce each exchange.

Reviewed8.8 / 10Not provided
Dimension

Responsive local matches are strongly supported; current Xbox Live availability is not assumed.

Reviewed8.2 / 10Not provided

Review sources

Not provided

Core information

Release date
2005
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Melee CombatReal-time CombatPlayer versus Player3D GraphicsFast-pacedCombosReplayableMain Story Under 10 HoursSolo-friendlyShort Sessions
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerCo-opSingle player
Perspectives
Side viewThird person

Release editions

Sources

Not provided