Nushi Zuri 64 - Shiokaze ni Notte
Nushi Zuri 64 - Shiokaze ni Notte is a Nintendo 64 role-playing game released in 2000 developed by Pack-In-Video. It centers on area exploration, combat and party setup, and character progression, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.
- AI score · out of 10
- 7.6 / 10
About this game
Nushi Zuri 64 - Shiokaze ni Notte is a Nintendo 64 role-playing game centered on area exploration, combat and party setup, and character progression. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.
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Nintendo 64AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A good coastal-life adventure connecting fishing decisions, resource preparation and family exploration.
Nushi Zuri 64: Shiokaze ni Notte makes fishing part of a coastal journey. Reading a fish's struggle informs reeling, while stamina, food costs and bait shape preparation. Cheap general bait saves money but brings unwanted catches, encouraging purposeful adjustments. Records, tanks and family routes give achievements continuing uses; board play and flower composition provide changes of activity. Completing all four stories opens an exploration-focused dog route. Village fields, shops and paths contrast with underwater plants and fish, creating a friendly atmosphere with distinguishable characters and catches. Ordinary-controller support and four continuing files help sustain the trip. Obstacles can obscure floats, though throw-fishing bells offer another cue. The dog route also depends on retained completion files, so deletion needs care. It suits patient preparation, collecting and exploration.
Strengths
- Reading fish behavior connects with stamina, food and bait preparation.
- Records, keeping fish and alternative activities give catches continuing uses.
- Distinct village and underwater settings, with clear ordinary-controller and four-file support.
Weaknesses
- Local obstacles can obscure floats, requiring an alternative cue.
- The dog route requires four retained completed files; deleting one temporarily removes it.
Who it is for: Players who enjoy fishing preparation, nature collecting and relaxed family exploration, with careful observation and resource management.
Play notes: Evidence concerns the Japanese original N64 software, not the 1998 predecessor. A regular controller supports the described actions. The dog route is exploration without fishing; consider its unlock dependency before managing completed files. Current physical N64 runtime was not personally tested.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Records and keeping fish give catches continuing uses, while board play and flower composition vary activities. Completing the family routes opens a different exploration goal. Their connected purposes make content good, not their numerical count; the dog route supplements exploration rather than adding another fishing campaign. | Reviewed | 7.6 / 10 | Not provided |
| Dimension Reading struggle and calm periods links immediate reeling decisions to stamina, food and bait preparation in a good loop. Cheap general bait introduces meaningful targeting trade-offs, rather than reducing fishing to constant input or buying the costliest equipment. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Distinct village and underwater settings, organized family portraits, paths and fishing lines create a good coastal-life atmosphere. Fish remain distinguishable from their surroundings; presentation appeal comes from the specific scenery and information arrangement. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Ordinary-controller actions, explicit menus and four continuing files provide good support, with a bell supplying an alternative cue when the float is obscured. The dog route depends on retaining four completed files, so deleting one requires attention to that persistence condition. | Reviewed | 7.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Pack-In-Video
- Publisher
- VIS
- Release date
- 2000
- Platforms
- Nintendo 64
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Sports-based PlayReplayableCollection-rich3D GraphicsExplorationSlow BurnFishingSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Nintendo 64Worldwide2000
Game gallery
Sources
Not provided