Bassmasters 2000
Bassmasters 2000 is a Nintendo 64 simulation game released in 1999 developed by Mass Media Inc. It centers on area and route exploration, state management, and system learning, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.
- AI score · out of 10
- 7.1 / 10
About this game
Bassmasters 2000 is a Nintendo 64 simulation game centered on area and route exploration, state management, and system learning. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity, pose recognition, and state feedback matter more than spectacle, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that explanations, dense menus, motion recognition, real-time systems, or accessory dependencies can add friction. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.
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Nintendo 64AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A structured N64 championship with a slow start.
Bassmasters 2000 for Nintendo 64 offers four ways into its fishing loop. Exhibition helps a player explore a venue, tournament mode provides a longer championship, and speed fishing and a casting challenge pursue short high-score goals. Six three-day qualifiers lead toward the Bass Masters Classic. Increasing placement requirements and prize money give equipment and faster boat upgrades a purpose, although the two timed diversions have limited staying power once their targets are met. The North American tournament locations are presented with detailed shores, changing weather and recognisable fish. An underwater camera makes nearby catches visible, even if plants on the lake bed look generic. Energetic music and angler commentary make the competitions feel lively; repeated lines are less likely to stay fresh throughout a long run. The direct N64 review records a required Memory Pak for saves and optional Rumble Pak support, while describing the starting boat as uncomfortably slow. Those platform details matter to navigation and progression. This is an independent four-part judgment of the Nintendo 64 cartridge, not a conversion of the reviewer’s numerical rating or an assessment of the earlier Bass Masters Classic games.
Strengths
- Qualifiers, upgrades and four modes offer variety.
Weaknesses
- Slow starter boat, brief extras and generic lake beds.
Who it is for: N64 anglers wanting a structured championship.
Play notes: N64 cartridge only; source score not converted.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The championship has structure; extras are brief. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Four modes vary the familiar fishing loop. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Lakes feel convincing, underwater scenery less so. | Reviewed | 7.0 / 10 | Not provided |
| Dimension N64 support helps, though the first boat drags. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Mass Media
- Publisher
- THQ
- Release date
- 1999
- Platforms
- Nintendo 64
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Simulation · Primary genre
- Tags
- Third PersonMain Story 20–50 HoursExplorationLong-term ProgressionCozyReplayableSlow BurnResource ManagementLife SimulationSolo-friendly3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Third person
Release editions
- Nintendo 64Worldwide1999
Game gallery
Sources
Not provided