Current version:Nintendo 64
NBA Showtime - NBA on NBC

NBA Showtime - NBA on NBC

NBA Showtime - NBA on NBC is a Nintendo 64 sports game released in 1999 developed by Eurocom Entertainment Software. It centers on competitive sport or physical training, sport controls, and shifts between attack and defense, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.

AI score · out of 10
6.6 / 10
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About this game

NBA Showtime - NBA on NBC is a Nintendo 64 sports game centered on competitive sport or physical training, sport controls, and shifts between attack and defense. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, motion recognition, and score feedback establish the match atmosphere, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that opponent ai, control precision, motion recognition, and period-specific rosters can affect consistency. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.6 / 10Nintendo 64

Lively four-player basketball remains appealing, despite uneven rules and rough defensive cues.

Two-on-two teams, oversized dunks, alley-oops and steals make Showtime a quick contest among friends rather than a comprehensive basketball simulation. Turbo, passes and evasive moves encourage coordination. Foul shots discourage endless shoving, but CPU exemption and unusually successful contested threes undermine fairness. Four-player matches are the attraction, while created players gain attributes through victories, giving solo practice a goal. Blocky models, a static crowd and an unattractive ball trail weaken the spectacle. Retained commentary phrases still add energy, although player-name calls are absent. Analog movement works reasonably well, but crowded players obscure facing direction and skipped dunk frames complicate timed blocks. This suits tolerant local groups more than anyone seeking consistently readable, balanced competitive basketball.

Strengths

  • Four-person coordination supports energetic arcade matches
  • Created-player growth supplies a returning goal

Weaknesses

  • CPU foul exemption and odd contested shooting undermine fairness
  • Skipped dunk animation, unclear facing and rough presentation hinder precise play

Who it is for: Local arcade-basketball groups willing to tolerate inconsistent balance and defensive cues.

Play notes: Four humans require controllers. CPU foul exemptions, crowded facing cues and skipped dunk frames affect defense; rosters belong to the original release.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Four-player matches and created-player growth supply goals, with weak payoff from some customization options.

Reviewed7.1 / 10Not provided
Dimension

Fast team coordination is enjoyable, while CPU foul exemption and odd contested shooting weaken fairness.

Reviewed7.2 / 10Not provided
Dimension

Announcer and player phrases retain energy, while blocky models and a static crowd limit spectacle.

Reviewed5.6 / 10Not provided
Dimension

Basic movement works, but unclear facing and skipped dunk frames obstruct precise defense.

Reviewed5.8 / 10Not provided

Review sources

Not provided

Core information

Publisher
Midway
Release date
1999
Platforms
Nintendo 64
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Pick-up and PlayShort SessionsMain Story Under 10 HoursPlayer versus PlayerLow Entry BarrierFast-pacedSolo-friendlyReplayable3D GraphicsSports-based Play
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Top-down

Release editions

Sources

Not provided