Current version:Famicom / NES
Millipede cover

Millipede

Millipede places a shooter near the bottom of the screen against segmented creatures weaving through mushroom obstacles, while spiders and other enemies attack at close range. Survival and score accumulation are the persistent goals.

AI score · out of 10
7.3 / 10
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About this game

Millipede places a shooter near the bottom of the screen against segmented creatures weaving through mushroom obstacles, while spiders and other enemies attack at close range. Survival and score accumulation are the persistent goals. Destroyed segments alter routes, mushrooms and varied enemies reshape firing lanes, and special targets can trigger broad clearing effects. The rules produce constant short-term change for score play. Replacing the arcade trackball with an NES pad reduces fine movement, while visual backgrounds provide little long-term variety. This description covers the original fc release represented by this catalog entry and does not assume conveniences introduced by later ports.

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.3 / 10Famicom / NES

Millipede places a shooter near the bottom of the screen against segmented creatures weaving through mushroom obstacles, while spiders and other enemies attack at close range. Survival and score accumulation are the persistent goals.

Destroyed segments alter routes, mushrooms and varied enemies reshape firing lanes, and special targets can trigger broad clearing effects. The rules produce constant short-term change for score play. Replacing the arcade trackball with an NES pad reduces fine movement, while visual backgrounds provide little long-term variety. Overall, its main strengths are Creatures and obstacles continuously reshape the firing field; Short score runs support replay. Its material limitations are Pad control is less precise than a trackball; Visual and background variety are limited. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The evidence supports this balance.

Strengths

  • Creatures and obstacles continuously reshape the firing field
  • Short score runs support replay

Weaknesses

  • Pad control is less precise than a trackball
  • Visual and background variety are limited

Who it is for: Players who enjoy rapid clearing, survival, and arcade score chasing.

Play notes: Pad movement is less precise than the original arcade control.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Short score runs support replay; Visual and background variety are limited.

Reviewed7.4 / 10Not provided
Dimension

Creatures and obstacles continuously reshape the firing field; Pad control is less precise than a trackball.

Reviewed7.7 / 10Not provided
Dimension

Short score runs support replay; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed7.0 / 10Not provided
Dimension

Judged on the original fc release's input, readability, saving, and accessory conditions. Pad control is less precise than a trackball.

Reviewed6.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Atari
Release date
1987
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ShootingHigh DifficultySolo-friendlyReplayableFast-pacedShort SessionsPick-up and Play2D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided