Centipede - Infestation
Centipede - Infestation is a Nintendo 3DS shooter game released in 2011. It centers on shooting and weapon use, combat encounters, and area exploration, using the dual screens, touch input, physical controls, and stereoscopic display where the design calls for them.
- AI score · out of 10
- 7.1 / 10
About this game
Centipede: Infestation is a video game developed by WayForward Technologies and published by Atari, SA for the Nintendo Wii and the Nintendo 3DS. It is a re-imagining of the Centipede video game franchise. Centipede: Infestation is set in a post-apocalyptic world, and features a "run 'n' gun" shooting style gameplay with a mix of tower-defense style objects. The player's goal is to fight off giant bugs while seeking to use special seeds to bring plant life back to the world. Players control a character named Max as well as secondary character named Maisy who possesses a collection of special needs. She is often in need… In this Nintendo 3DS release, shooting and weapon use, combat encounters, and area exploration form the main playable structure. Missions pace progress through enemy waves, routes, and weapon opportunities. The dual screens, stylus, buttons, Circle Pad, and stereoscopic display divide commands from status information where appropriate. Art, animation, sound, interface clarity, and spatial readability are judged against 3DS-era conditions, while handheld visibility, gyro or stick aiming, and dense encounters can increase control pressure. This description applies to the Nintendo 3DS edition and does not import modes, presentation upgrades, or convenience features from home-console versions, mobile adaptations, later ports, or remakes.
Collected in series
Centipede turns a mushroom-filled playfield into a shifting shooting puzzle. Segmented creatures descend toward you, shots split them into new threats, and evasive movement keeps a high-score run alive; sequels and reimaginings build on that restless arcade rhythm.
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Nintendo 3DSAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
良好 Nintendo 3DS shooter experience
Centipede - Infestation centers on shooting and weapon use, combat encounters, and area exploration. Missions pace progress through enemy waves, routes, and weapon opportunities, giving the 3DS release recognizable goals and a coherent portable rhythm. Dual screens, touch input, physical controls, and stereoscopic presentation support information and spatial judgment where applicable. The main limitation is that handheld visibility, gyro or stick aiming, and dense encounters can increase control pressure. Replay value depends on how well its rules, content variety, and learning curve continue to reward mastery. GameNavo scores this concrete release across four independently judged dimensions and excludes press aggregates, user ratings, source length, media count, and title recognition. Any small platform-merit adjustment is tied to documented hardware use or version execution.
Strengths
- shooting and weapon use, and combat encounters provide a readable mechanical foundation.
- Progress is divided into understandable stages, tasks, matches, or chapters.
- Dual-screen, interface, and audiovisual feedback support the main rules.
Weaknesses
- Handheld visibility, gyro or stick aiming, and dense encounters can increase control pressure.
- Original online services, language, accessories, or stereoscopic conditions may affect present-day use.
Who it is for: Players who enjoy shooter games, accept Nintendo 3DS interface conventions, and want to assess the original handheld release on its own terms.
Play notes: This review covers the Nintendo 3DS release without emulator conveniences or features from other platforms and does not represent a complete playthrough.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Missions pace progress through enemy waves, routes, and weapon opportunities. The 7.0 score weighs variety, repetition, difficulty progression, recovery, and replay value. | Reviewed | 7.0 / 10 | Not provided |
| Dimension The core loop is assessed through shooting and weapon use, combat encounters, and area exploration, including rule depth, control feedback, and room for mastery. This 3DS release earns 7.2. | Reviewed | 7.2 / 10 | Not provided |
| Dimension The 7.3 score judges art, sound, interface, dual-screen use, and stereoscopic spatial readability against 3DS-era conditions. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Handheld visibility, gyro or stick aiming, and dense encounters can increase control pressure. The 6.8 score covers original-hardware response, information clarity, saving, language, accessories, and service availability. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- WayForward
- Publisher
- Atari
- Release date
- 2011
- Platforms
- Nintendo 3DS
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Linear LevelsCollection-richSolo-friendlyLocal Co-opShootingFast-pacedWarReplayable3D GraphicsReal-time CombatThird PersonExploration
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerCo-op
- Perspectives
- Top-down
Release editions
- Nintendo 3DSWorldwide2011
- WiiWorldwide2011
Game gallery
Sources
Not provided