Current version:Nintendo DS
Meitantei Conan - Kako Kara no Zensou Kyoku

Meitantei Conan - Kako Kara no Zensou Kyoku

Meitantei Conan - Kako Kara no Zensou Kyoku is a Nintendo DS adventure game released in 2012. It centers on story, case, or mission progress, pet care and interaction, and trivia questions and arranges its main commands and information around the handheld's dual screens, touch input, and physical buttons.

AI score · out of 10
6.8 / 10
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About this game

Meitantei Conan: Kako kara no Prelude tells the story of two detectives, Shin'ichi Kudou, a high-school student who is always helping the police solve the cases, and Conan Edogawa, the version of Shin'ichi after he was drugged by the secret organization and woke up with his body shrunk down to the age of elementary school student. The story let you play as both Shin'ichi in the past, and Conan in the present, both stories revolving around different incidents that share a connection. While searching for the truth, you will question suspects, examine and search for clues, and use your deductive skill to pinpoint the criminals. In this Nintendo DS release, story, case, or mission progress, pet care and interaction, and trivia questions form the main playable structure. Locations, objectives, and clues gradually open the main chapters. The dual screens, stylus, and buttons divide commands from status information where the design calls for it. Atmosphere, character expression, and dual-screen information matter more than raw intensity, while sparse guidance, opaque triggers, or dense text can create search and comprehension costs. This description applies to the Nintendo DS edition and does not import modes, presentation upgrades, or convenience features from home-console versions, mobile adaptations, later ports, or remakes.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.8 / 10Nintendo DS

基本成立 Nintendo DS adventure experience

Meitantei Conan - Kako Kara no Zensou Kyoku centers on story, case, or mission progress, pet care and interaction, and trivia questions. Locations, objectives, and clues gradually open the main chapters, giving the Nintendo DS release recognizable goals and a coherent portable rhythm. Atmosphere, character expression, and dual-screen information matter more than raw intensity. Its value comes from how the main rules work with the handheld interface, while variety and room for mastery determine the longer-term appeal. Sparse guidance, opaque triggers, or dense text can create search and comprehension costs, which is the principal limitation on original hardware. GameNavo scores this concrete release across four independently judged dimensions and does not use press aggregates, user ratings, source length, media count, title recognition, or features from another platform.

Strengths

  • story, case, or mission progress, and pet care and interaction provide a readable mechanical foundation.
  • Progress is divided into understandable stages, tasks, matches, or chapters.
  • Presentation and interface feedback support the main rules.

Weaknesses

  • Sparse guidance, opaque triggers, or dense text can create search and comprehension costs.
  • Original language, multiplayer hardware, or touch conditions may affect present-day use.

Who it is for: Players who enjoy adventure games, accept Nintendo DS-era interface conventions, and want to assess the original handheld release on its own terms.

Play notes: This review covers the Nintendo DS release without emulator save states, speed-up, or later-port features and does not represent a complete playthrough.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Locations, objectives, and clues gradually open the main chapters. The 6.6 score weighs variety, repetition, difficulty progression, recovery after failure, and replay value rather than nominal length or source volume.

Reviewed6.6 / 10Not provided
Dimension

The core loop is assessed through story, case, or mission progress, pet care and interaction, and trivia questions, including rule depth, control feedback, and room for mastery. The 6.9 score applies to this DS release and excludes title recognition and external ratings.

Reviewed6.9 / 10Not provided
Dimension

Atmosphere, character expression, and dual-screen information matter more than raw intensity. The 7.3 score judges art, sound, interface, dual-screen use, and touch presentation against Nintendo DS-era conditions.

Reviewed7.3 / 10Not provided
Dimension

Sparse guidance, opaque triggers, or dense text can create search and comprehension costs. The 6.5 score covers original-hardware response, information clarity, saving, language, and accessory requirements without emulator conveniences.

Reviewed6.5 / 10Not provided

Review sources

Not provided

Core information

Developer
Bandai Namco
Publisher
Bandai Namco
Release date
2012
Platforms
Nintendo DS
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
TriviaInvestigationExplorationThird PersonStory-driven3D GraphicsSlow BurnSolo-friendlyMain Story 10–20 HoursSchool LifePet CompanionsLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided