Current version:Original Xbox
Knights of the Temple - Infernal Crusade

Knights of the Temple - Infernal Crusade

Knights of the Temple - Infernal Crusade is a Xbox action game released in 2004 developed by Starbreeze Studios. It centers on character or equipment growth, enemy and hazard responses, and stage objectives, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
6.5 / 10
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About this game

Knights of the Temple - Infernal Crusade is a Xbox action game centered on character or equipment growth, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Original Xbox

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.5 / 10Original Xbox

Practical weapon choices support the melee, but repetition and camera obstruction limit the adventure.

Infernal Crusade on Xbox works best as direct medieval action rather than an elaborate role-playing game. Swords, axes, maces and a bow differ in reach and purpose, while combos and special abilities allow useful adjustments to encounters. The controls are approachable enough to make that combat foundation accessible. Weapon sounds and medieval music reinforce physical exchanges, although stiff animation and limited facial expression weaken the drama. Linear hacking and simple puzzles become repetitive, with little equipment development to refresh decisions. Several difficulty settings provide some replay incentive without resolving those limitations. Native Xbox reader reporting also describes a cinematic camera that can hide enemies. It suits players wanting straightforward sword fighting, not extensive exploration, deep character building or consistently precise combat visibility.

Strengths

  • Useful weapon reach and combo choices
  • Weapon effects and music reinforce medieval fighting

Weaknesses

  • Repetitive linear encounters and limited progression
  • Cinematic camera can conceal enemies

Who it is for: Action players comfortable with direct sword fighting and linear progression.

Play notes: Original Xbox Infernal Crusade, not its sequel or a modern compatibility-layer assessment.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Difficulty replay exists, but repetition and limited development reduce meaningful progression.

Reviewed5.8 / 10Not provided
Dimension

Weapon choices add practical variety to an accessible combat foundation.

Reviewed6.9 / 10Not provided
Dimension

Sound reinforces physical combat better than the uneven animation sustains dramatic immersion.

Reviewed6.8 / 10Not provided
Dimension

Learning the action is manageable, while incomplete visibility undermines situational judgment.

Reviewed6.0 / 10Not provided

Review sources

Not provided

Core information

Publisher
TDK
Release date
2004
Platforms
Original Xbox
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
PlatformingLinear LevelsReal-time CombatLevel Progression3D GraphicsFast-pacedDodgeThird PersonMain Story Under 10 HoursReplayableSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single playerMultiplayer
Perspectives
Third personFirst person

Release editions

Sources

Not provided