Double-S.T.E.A.L - The Second Clash
Double-S.T.E.A.L - The Second Clash is a Xbox action game released in 2005 developed by Bunkasha. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.8 / 10
About this game
Double-S.T.E.A.L - The Second Clash is a Xbox action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Original XboxAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
More confident destructive driving, with Free Drive extending a short campaign.
The Second Clash favors noisy destruction over serious road discipline. Smashing traffic and scenery replenishes boosts, letting small cars throw much larger vehicles aside, while broader Chicago streets make pursuits less claustrophobic. Vehicle weight now matters: a bus or tank can change how a mission is tackled. The story is short and comparatively forgiving, but Free Drive's side missions, medals and hidden car parts provide useful reasons to explore. Restrained visual effects make the city easier to appreciate, and energetic music and comically mismatched English voices suit the absurd chase. Collisions can still send a car bouncing like a pinball, especially in tighter spaces. Automatic post-mission saving and the ability to right overturned vehicles reduce frustration. It is a rewarding destructive-driving diversion, not a multiplayer racer, and its former Xbox Live leaderboard is no longer a current attraction.
Strengths
- Destruction-fed boosts and distinct vehicles encourage improvisation.
- Free Drive, side missions and part unlocks extend exploration, while autosaving protects progress.
Weaknesses
- Collisions can bounce unpredictably and narrow passages remain awkward; the campaign is short and there is no multiplayer mode.
Who it is for: Arcade-driving fans who enjoy extravagant chases, destruction and free exploration.
Play notes: This assesses the Japanese original Xbox disc offline; its original Live leaderboard is unavailable, regional hardware compatibility matters, and no fixed frame rate is promised.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Exploration and rating goals extend play, but a short campaign and no multiplayer restrict sustained variety. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Destruction fuels pursuit in an energetic loop, though erratic collisions still hinder precise driving. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Readable city scenery and exaggerated voices suit the absurd pursuit without needing realism. | Reviewed | 7.9 / 10 | Not provided |
| Dimension Progress protection, recovery and clearer information reduce exploration and failure friction. | Reviewed | 7.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Bunkasha
- Publisher
- Xbox Game Studios
- Release date
- 2005
- Platforms
- Original Xbox
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- PlatformingLinear LevelsReal-time CombatDodge3D GraphicsFast-pacedThird PersonSolo-friendlyMain Story Under 10 HoursReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third personFirst person
Release editions
- Original XboxWorldwide2005
Game gallery
Sources
Not provided