King Arthur
King Arthur is a Xbox action game released in 2004 developed by Konami. It centers on combat encounters, area and route exploration, and stage objectives, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 5.8 / 10
About this game
King Arthur is a Xbox action game centered on combat encounters, area and route exploration, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Original XboxAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Strong film atmosphere cannot sustain repetitive, unforgiving combat.
The original Xbox King Arthur turns the 2004 film into more than twenty stages of hack-and-slash action. Film footage, rain-soaked locations, a purpose-written score, and notably strong Xbox surround sound carry the adaptation’s atmosphere. Combat has much less range. Five playable characters and melee, bow, and horseback attacks seem to promise different approaches, but repeated basic strikes usually do the job and horseback movement feels cumbersome. Two-player cooperation lets a friend take the companion role without fundamentally changing the missions. Later stages combine large enemy groups with a lack of checkpoints or continues inside a stage; a death can require repeating the whole level. The cinematic camera occasionally hides enemies until they are already close. Stable running and effective audio therefore support a movie tie-in whose principal action remains too repetitive for its length. This judgment concerns the original Xbox console release, not a separate mobile game with the same name.
Strengths
- Cohesive film presentation and effective Xbox surround sound.
Weaknesses
- Repetitive strikes, no stage checkpoints, and clumsy horseback control.
Who it is for: Fans of the 2004 film who tolerate repetitive combat.
Play notes: Original Xbox only; dying can restart an entire stage.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension No mid-stage recovery makes later repetition especially costly. | Reviewed | 5.1 / 10 | Not provided |
| Dimension Available combat styles rarely demand distinct tactics, and horseback play is clumsy. | Reviewed | 5.5 / 10 | Not provided |
| Dimension Film scenes, gloomy scenery, and battle music carry the adaptation. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Stable Xbox play and surround sound are offset by a camera that can conceal threats. | Reviewed | 6.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Konami
- Publisher
- Konami
- Release date
- 2004
- Platforms
- Original Xbox
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Solo-friendlyDodgeLinear LevelsFast-pacedReplayablePlatformingMain Story Under 10 HoursReal-time CombatThird PersonExploration3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Original XboxWorldwide2004
Game gallery
Sources
Not provided