Jusant
Jusant is a PlayStation 5 adventure game developed by Don't Nod. It centers on puzzle, maze, or device solving, character and object interaction, and objective or clue progression, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.
- AI score · out of 10
- 8.4 / 10
About this game
Jusant is a PlayStation 5 adventure game centered on puzzle, maze, or device solving, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 5AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Tactile climbing and a quiet world outweigh thin individual characterization.
Each trigger controls a grip, while stamina and rope anchors make the next move a deliberate choice. Climbing asks for physical planning without turning every mistake into a punishing simulation. Jumps, abseiling and changing surfaces expand the climb as the tower rises, avoiding simple repetition of the first grip pattern. Optional letters add context for those willing to slow their ascent. A dry seabed, abandoned dwellings and changing colours tell a quiet story of water loss. The atmosphere lingers, although individual former residents are mostly traces in letters rather than memorable characters. The PS5 test finds trigger grips tactile and hand placement readable, with rope anchors making recovery understandable. It does not rely on notable DualSense extras; the core control mapping is already effective.
Strengths
- Grip and anchors make routes meaningful.
- Quiet environmental storytelling is distinctive.
Weaknesses
- Characters rely on optional letters.
- Controller extras are limited.
Who it is for: Players who enjoy measured climbing and reading environmental clues without combat pressure.
Play notes: The focus is climbing and discovery, based on a 2023 PS5 base-game test.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Jumps, abseiling and changing surfaces expand the climb as the tower rises, avoiding simple repetition of the first grip pattern. Optional letters add context for those willing to slow their ascent. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Each trigger controls a grip, while stamina and rope anchors make the next move a deliberate choice. Climbing asks for physical planning without turning every mistake into a punishing simulation. | Reviewed | 8.8 / 10 | Not provided |
| Dimension A dry seabed, abandoned dwellings and changing colours tell a quiet story of water loss. The atmosphere lingers, although individual former residents are mostly traces in letters rather than memorable characters. | Reviewed | 8.5 / 10 | Not provided |
| Dimension The PS5 test finds trigger grips tactile and hand placement readable, with rope anchors making recovery understandable. It does not rely on notable DualSense extras; the core control mapping is already effective. | Reviewed | 8.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Don't Nod
- Publisher
- Don't Nod
- Release date
- Oct 31, 2023
- Platforms
- PlayStation 5
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Puzzle SolvingStory-driven3D GraphicsInvestigationLinear LevelsExplorationSlow BurnMain Story 10–20 HoursThird PersonSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 5WorldwideOct 31, 2023
Game gallery
Sources
Not provided