Current version:Game Boy Color (GBC)
Jack no Daibouken - Daimaou no Gyakushuu

Jack no Daibouken - Daimaou no Gyakushuu

Jack no Daibouken - Daimaou no Gyakushuu is a Game Boy Color role-playing game released in 2000 developed by Atelier Double. It centers on character or equipment growth, area exploration, and combat and party setup, with controls, information, and pacing arranged around a color handheld screen, a directional pad, and two main action buttons.

AI score · out of 10
7.5 / 10
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About this game

Jack no Daibouken - Daimaou no Gyakushuu is a Game Boy Color role-playing release centered on character or equipment growth, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, maps, and music carry most of the atmosphere, while color choices need to distinguish characters, objects, and routes rather than serve as decoration alone. The main genre-specific friction is that dense text, menu layers, repeated battles, and language dependence can slow progress. In addition, battery saves, link cables, cartridge-specific hardware, the unlit display, and regional language can affect the original experience. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Game Boy Color (GBC)

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.5 / 10Game Boy Color (GBC)

Rewarding spell combinations and growth outweigh uneven maze pacing and a light story.

Jack's strongest appeal is making spell choices part of growth. Fire, water, wind and rock eventually combine into three-element spells, with area attacks, temporary invulnerability and weaknesses supporting different tactics. Movement and casting develop abilities, so combat is more than waiting for levels. Useful spells tend to concentrate, but learning combinations remains rewarding. Without money or equipment, limited supplies keep planning close to exploration; complex mazes and frequent encounters repeatedly interrupt navigation. Colored terrain and separate HP, MP and element information make scenes clear, although the light story leaves few memorable characters. B opens magic, directions select elements and A casts with spell-name feedback. Edge-escape and Wing returns have specific conditions. This suits tactical magic enthusiasts more than players seeking vivid characters and brisk exploration.

Strengths

  • Element combinations, area effects and weaknesses create meaningful tactical choices.
  • Casting and movement connect combat actions to satisfying ability growth.
  • Layered terrain colors and separate information areas distinguish scenes and resources.
  • Spell steps, name feedback and retreat rules are clearly documented.

Weaknesses

  • Complex mazes and frequent encounters repeatedly interrupt exploration.
  • Useful spells concentrate, limiting the payoff from trying some combinations.
  • The light story offers few memorable characters.

Who it is for: Japanese-reading RPG players who enjoy element combinations, exploiting weaknesses and action-based growth, and patiently plan supplies while exploring mazes.

Play notes: This covers the Japanese GB & Color common cartridge. B opens magic, directions select and A casts; move to the battle edge until ESC appears, then press A to escape, with some boss exceptions. Wing returns once and cannot be used in dungeons or roofed places; collect it before entering. Japanese information must be understood.

View scoring basis
DimensionReview stateScoreWeight
Dimension

An adventure organized around expanding magic and finite supplies offers good progression goals, with appealing spell choices on return visits. Complex mazes and frequent encounters repeatedly interrupt exploration, making pacing less focused than the combat itself. Supply planning is meaningful rather than inherently deficient because resources are limited.

Reviewed7.1 / 10Not provided
Dimension

Element combinations, weaknesses and action-based growth form an excellent combat loop. Coverage, protection and resource trade-offs deliver tangible tactical rewards. Useful spells tend to concentrate, reducing the incentive to try every combination, but the central choices still have clear effects and satisfying growth feedback.

Reviewed8.0 / 10Not provided
Dimension

Layered terrain colors and a separate information area provide good static clarity, while element and resource displays fit the magic theme. A light story and less memorable characters weaken the journey's emotional identity. Presentation is competent and functionally clear, but character immersion is less compelling than the combat system.

Reviewed6.7 / 10Not provided
Dimension

Staged spell input, name feedback and HP/MP/element information support good basic usability, with explicit ordinary-battle escape and return-town rules. Boss exceptions and Wing's single-use, outdoor-only conditions require preparation. These restrictions are documented, leaving controls and retreat planning clear overall.

Reviewed7.8 / 10Not provided

Review sources

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Core information

Publisher
Sunsoft
Release date
2000
Platforms
Game Boy Color (GBC)
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendly2D GraphicsMain Story 20–50 HoursLong-term ProgressionExplorationStory-drivenLevel ProgressionTurn-based CombatFantasyTop-down
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided