Current version:Game Boy (GB)
Heracles no Eikou - Ugokidashita Kamigami

Heracles no Eikou - Ugokidashita Kamigami

Heracles no Eikou - Ugokidashita Kamigami is a Game Boy role-playing game released in 1992 developed by SAS Sakata. It centers on story, case, or mission progress, area exploration, and combat and party setup, with controls, information, and pacing arranged around a monochrome small screen, a directional pad, and two main action buttons.

AI score · out of 10
6.5 / 10
View review
My list

Reading your list from this browser…

About this game

Heracles no Eikou - Ugokidashita Kamigami is a Game Boy role-playing release centered on story, case, or mission progress, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, maps, and music carry most of the atmosphere, while silhouettes, contrast, and audio cues need to remain clear on the monochrome display. The main genre-specific friction is that dense text, menu layers, repeated battles, and language dependence can slow progress. In addition, password or battery saves, link-cable requirements, display blur, manual dependence, and regional language can affect use of the original cartridge today. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

Recommended games

Related game recommendations on this platform

Game Boy (GB)

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.5 / 10Game Boy (GB)

A mythic handheld RPG with a sound, familiar structure.

Heracles no Eikou: Ugokidashita Kamigami makes a conventional portable role-playing structure more memorable through its Greek-myth setting. Nintendo's preserved manual describes the essential activities: speaking with townspeople, traveling, fighting monsters, buying equipment and eventually gaining gods as companions. Those systems suggest a sustained quest rather than a short themed diversion, while the menu-based interaction remains approachable to players familiar with early handheld RPGs. The document accompanies a later Virtual Console release and explicitly distinguishes that reproduction from the original in some respects. It supports the original rules, not claims about cartridge frame rate, loading or new convenience features. The resulting grade is deliberately centered on the verified adventure design.

Strengths

  • Exploring towns, battling monsters and gaining gods form a clear portable RPG loop.

Who it is for: Japanese-reading fans of Greek mythology and early menu-driven Game Boy RPGs.

Play notes: The preserved manual is from a later VC release; no cartridge performance claim follows from it.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Equipment, shops and status growth support progression, but independent pacing evidence is thin.

Reviewed6.3 / 10Not provided
Dimension

Exploring towns, battling monsters and gaining gods form a clear portable RPG loop.

Reviewed6.7 / 10Not provided
Dimension

The Greek myth setting gives a conventional quest a distinct identity.

Reviewed6.7 / 10Not provided
Dimension

The manual supports original Game Boy menu and save operation; performance is not inferred.

Reviewed6.0 / 10Not provided

Review sources

Not provided

Core information

Developer
SAS Sakata
Publisher
PaonData East
Release date
1992
Platforms
Game Boy (GB)
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyLong-term ProgressionTurn-based Combat2D GraphicsTop-downMain Story 20–50 HoursFantasyExplorationStory-drivenLevel Progression
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-down

Release editions

Sources

Not provided