Heracles no Eikou - Ugokidashita Kamigami
Heracles no Eikou - Ugokidashita Kamigami is a Game Boy role-playing game released in 1992 developed by SAS Sakata. It centers on story, case, or mission progress, area exploration, and combat and party setup, with controls, information, and pacing arranged around a monochrome small screen, a directional pad, and two main action buttons.
- AI score · out of 10
- 6.5 / 10
About this game
Heracles no Eikou - Ugokidashita Kamigami is a Game Boy role-playing release centered on story, case, or mission progress, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, maps, and music carry most of the atmosphere, while silhouettes, contrast, and audio cues need to remain clear on the monochrome display. The main genre-specific friction is that dense text, menu layers, repeated battles, and language dependence can slow progress. In addition, password or battery saves, link-cable requirements, display blur, manual dependence, and regional language can affect use of the original cartridge today. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Game Boy (GB)AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A mythic handheld RPG with a sound, familiar structure.
Heracles no Eikou: Ugokidashita Kamigami makes a conventional portable role-playing structure more memorable through its Greek-myth setting. Nintendo's preserved manual describes the essential activities: speaking with townspeople, traveling, fighting monsters, buying equipment and eventually gaining gods as companions. Those systems suggest a sustained quest rather than a short themed diversion, while the menu-based interaction remains approachable to players familiar with early handheld RPGs. The document accompanies a later Virtual Console release and explicitly distinguishes that reproduction from the original in some respects. It supports the original rules, not claims about cartridge frame rate, loading or new convenience features. The resulting grade is deliberately centered on the verified adventure design.
Strengths
- Exploring towns, battling monsters and gaining gods form a clear portable RPG loop.
Who it is for: Japanese-reading fans of Greek mythology and early menu-driven Game Boy RPGs.
Play notes: The preserved manual is from a later VC release; no cartridge performance claim follows from it.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Equipment, shops and status growth support progression, but independent pacing evidence is thin. | Reviewed | 6.3 / 10 | Not provided |
| Dimension Exploring towns, battling monsters and gaining gods form a clear portable RPG loop. | Reviewed | 6.7 / 10 | Not provided |
| Dimension The Greek myth setting gives a conventional quest a distinct identity. | Reviewed | 6.7 / 10 | Not provided |
| Dimension The manual supports original Game Boy menu and save operation; performance is not inferred. | Reviewed | 6.0 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- SAS Sakata
- Release date
- 1992
- Platforms
- Game Boy (GB)
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Solo-friendlyLong-term ProgressionTurn-based Combat2D GraphicsTop-downMain Story 20–50 HoursFantasyExplorationStory-drivenLevel Progression
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Top-down
Release editions
- Game Boy (GB)Worldwide1992
Game gallery
Sources
Not provided