Current version:PlayStation Portable
Heaven's Will

Heaven's Will

Heaven's Will is a PSP shooter game released in 2006 developed by Global A Entertainment. It centers on aiming and shooting, positioning and evasion, and weapon and firepower management, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.

AI score · out of 10
5.3 / 10
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About this game

Heaven's Will is a PSP shooter game centered on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation Portable

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.3 / 10PlayStation Portable

A strong companion-survival idea struggles under repetitive combat, weakened choices and intrusive loading.

The 2006 Japanese PSP Heaven's Will traps an amnesiac captive in a timed underground survival game. Sword, gun and shockwave attacks help him clear monsters while protecting up to three experimental companions, or EOs, whose powers can reveal maps, locate threats or strengthen equipment. Choosing whom to bring and how much danger to expose them to gives the sinister science-fiction premise a worthwhile tactical and emotional hook. Ten facility floors and multiple endings suggest a compact game worth revisiting, and the setting makes an effective first impression. The execution is much less assured. Enemies tend to approach predictably, so the safest solution often becomes parking companions and clearing each room alone. Switching weapons stops the character, room transitions load frequently and even interrupt the music, making traversal feel slower than its time limits suggest. Later items and levelling can reproduce companion abilities, reducing the importance of the game's best idea. Replay requirements for alternate endings then magnify the thin encounter variety. Curious PSP collectors may appreciate the unusual premise; players seeking polished action or sustained survival-horror tension are likely to be disappointed.

Strengths

  • EO selection creates a distinctive survival dilemma.
  • The captive-facility premise has atmosphere.
  • Three weapon types offer basic tactical options.

Weaknesses

  • Enemy behaviour and room clearing become routine.
  • Loading and stop-to-switch actions disrupt pacing.
  • Later items and repeat runs weaken companion choices.

Who it is for: Players investigating obscure PSP science-fiction games despite rough execution.

Play notes: This Taito title is not Kingdom of Paradise or Tenchi no Mon.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Ten floors and endings give structure, but repeat runs dilute the premise.

Reviewed5.1 / 10Not provided
Dimension

Companion selection is promising, but static combat and predictable foes blunt it.

Reviewed5.4 / 10Not provided
Dimension

The ominous premise and backgrounds work better than the repetitive threat design.

Reviewed6.2 / 10Not provided
Dimension

Room loads and stationary weapon changes repeatedly interrupt play.

Reviewed4.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Global A
Publisher
Taito
Release date
2006
Platforms
PlayStation Portable
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgeLinear LevelsPlayer versus EnvironmentShootingReplayable3D GraphicsFast-pacedThird PersonScience FictionSolo-friendlyMain Story Under 10 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-down

Release editions

Sources

Not provided