Current version:Xbox 360
Haunt

Haunt

Haunt is a Xbox 360 adventure game released in 2012 developed by NanaOn-Sha. It centers on area and route exploration, story, case, or mission progress, and objective or clue progression, with controls and information arranged around Kinect full-body motion, camera, and voice input.

AI score · out of 10
6.8 / 10
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About this game

Haunt is a Xbox 360 adventure game centered on area and route exploration, story, case, or mission progress, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.8 / 10Xbox 360

A humorous haunted house and physical interaction charm, but tracking errors and sparse saves magnify frustration.

Haunt turns a haunted-house ride into an adventure of punching, dodging and covering your ears. An arm guides the flashlight, walking in place moves forward, and pushes or pulls open doors and furniture. Physical participation makes its cartoon ghosts' appearances entertaining. A joking portrait guide, candlelit corridors, neon phantoms and expressive performances establish a mischievous rather than frightening mood. Three wings emphasise sound, sight and movement, but simple combat and repeated gestures offer little challenge once the prompts become familiar. Kinect usually follows the action, yet flashlight tracking and quick evasions sometimes fail. Getting trapped in scenery can require restarting, and end-of-level autosaving may lose meaningful progress. It suits existing owners seeking light physical ghost-hunting, with an Xbox 360 Kinect and suitable space, not a conventional controller adventure.

Strengths

  • Flashlight, pulling and dodging gestures make exploration physical.
  • The comic guide, cartoon ghosts and expressive voices create a playful mood.

Weaknesses

  • Repeated combat, intermittent tracking and scenery traps are worsened by end-of-level saves.

Who it is for: Existing Xbox 360 Kinect owners seeking light physical adventures.

Play notes: Xbox 360 Kinect and physical space are required; original store purchases are closed, so this evaluates existing entitlements.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Distinct themes provide variety, but repeated encounters and fixed wing commitment restrict pacing.

Reviewed6.0 / 10Not provided
Dimension

Physical gestures enliven exploration without adding deep combat challenge.

Reviewed7.2 / 10Not provided
Dimension

Coherent voices, humour and cartoon design create a distinctive playful haunted house.

Reviewed8.0 / 10Not provided
Dimension

Tracking errors and costly recovery undermine reliable physical feedback.

Reviewed5.6 / 10Not provided

Review sources

Not provided

Core information

Developer
NanaOn-Sha
Release date
2012
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsPuzzle SolvingSolo-friendlyStory-drivenHorrorInvestigation3D GraphicsMain Story 10–20 HoursSlow BurnThird PersonExploration
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
First person

Release editions

Sources

Not provided