Current version:PlayStation 4
Ghost of Tsushima cover

Ghost of Tsushima

Jin Sakai explores Tsushima and combines katana combat, archery and stealth tactics in a fight to free the island.

AI score · out of 10
8.7 / 10
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About this game

Jin Sakai explores Tsushima and combines katana combat, archery and stealth tactics in a fight to free the island.

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PlayStation 4

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.7 / 10PlayStation 4

Ghost of Tsushima excels through sword combat and duels provide clear, satisfying feedback, although camps and collectibles become repetitive limits this specific release.

Stance switching, parries, archery, stealth tools, and focused duels make combat approachable without becoming empty. Guiding wind, bold color fields, weather, and a restrained interface turn navigation into part of the atmosphere. Repeated camps, tracking, and collectibles reveal a conventional open-world skeleton, while the close camera can obstruct crowded encounters despite otherwise responsive PS4 performance. Overall, its strongest qualities are sword combat and duels provide clear, satisfying feedback and wind, color, and music create an exceptionally cohesive island. Its material limitations are camps and collectibles become repetitive and the camera can obstruct crowded melee encounters. This score covers only the playstation-4 release represented by this catalog record; it excludes later ports, emulator enhancements, and mechanical conversion of any external outlet score. The cited release evidence supports the assessed mechanics, content, presentation, and platform-specific usability.

Strengths

  • Sword combat and duels provide clear, satisfying feedback
  • Wind, color, and music create an exceptionally cohesive island

Weaknesses

  • Camps and collectibles become repetitive
  • The camera can obstruct crowded melee encounters

Who it is for: Players drawn to samurai drama, scenic exploration, and accessible action.

Play notes: Its open-world activity templates repeat more than its presentation suggests.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Wind, color, and music create an exceptionally cohesive island; The camera can obstruct crowded melee encounters.

Reviewed8.3 / 10Not provided
Dimension

Sword combat and duels provide clear, satisfying feedback; Camps and collectibles become repetitive.

Reviewed8.7 / 10Not provided
Dimension

Wind, color, and music create an exceptionally cohesive island; Camps and collectibles become repetitive.

Reviewed9.4 / 10Not provided
Dimension

Camps and collectibles become repetitive; The camera can obstruct crowded melee encounters.

Reviewed8.6 / 10Not provided

Review sources

Not provided

Core information

Release date
2020
Platforms
PlayStation 4
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Real-time CombatOpen WorldSkill TreesStealthThird PersonStory-drivenHistoricalExploration
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided