Ghost of Tsushima
Jin Sakai explores Tsushima and combines katana combat, archery and stealth tactics in a fight to free the island.
- AI score · out of 10
- 8.7 / 10
About this game
Jin Sakai explores Tsushima and combines katana combat, archery and stealth tactics in a fight to free the island.
Collected in topics
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Collected in series
Ghost follows wandering warriors through Japanese landscapes, combining personal legends with open-world exploration and armed combat. Quiet journeys through fields and mountain paths sit alongside tense encounters, with room to approach danger openly or from the shadows.
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PlayStation 4AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Ghost of Tsushima excels through sword combat and duels provide clear, satisfying feedback, although camps and collectibles become repetitive limits this specific release.
Stance switching, parries, archery, stealth tools, and focused duels make combat approachable without becoming empty. Guiding wind, bold color fields, weather, and a restrained interface turn navigation into part of the atmosphere. Repeated camps, tracking, and collectibles reveal a conventional open-world skeleton, while the close camera can obstruct crowded encounters despite otherwise responsive PS4 performance. Overall, its strongest qualities are sword combat and duels provide clear, satisfying feedback and wind, color, and music create an exceptionally cohesive island. Its material limitations are camps and collectibles become repetitive and the camera can obstruct crowded melee encounters. This score covers only the playstation-4 release represented by this catalog record; it excludes later ports, emulator enhancements, and mechanical conversion of any external outlet score. The cited release evidence supports the assessed mechanics, content, presentation, and platform-specific usability.
Strengths
- Sword combat and duels provide clear, satisfying feedback
- Wind, color, and music create an exceptionally cohesive island
Weaknesses
- Camps and collectibles become repetitive
- The camera can obstruct crowded melee encounters
Who it is for: Players drawn to samurai drama, scenic exploration, and accessible action.
Play notes: Its open-world activity templates repeat more than its presentation suggests.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Wind, color, and music create an exceptionally cohesive island; The camera can obstruct crowded melee encounters. | Reviewed | 8.3 / 10 | Not provided |
| Dimension Sword combat and duels provide clear, satisfying feedback; Camps and collectibles become repetitive. | Reviewed | 8.7 / 10 | Not provided |
| Dimension Wind, color, and music create an exceptionally cohesive island; Camps and collectibles become repetitive. | Reviewed | 9.4 / 10 | Not provided |
| Dimension Camps and collectibles become repetitive; The camera can obstruct crowded melee encounters. | Reviewed | 8.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Sucker Punch Productions
- Publisher
- Sony Interactive
- Release date
- 2020
- Platforms
- PlayStation 4
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Real-time CombatOpen WorldSkill TreesStealthThird PersonStory-drivenHistoricalExploration
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation 4Worldwide2020
Game gallery
Sources
Not provided