Current version:Original Xbox
Ghost Master - The Gravenville Chronicles

Ghost Master - The Gravenville Chronicles

Ghost Master - The Gravenville Chronicles is a Xbox action game released in 2004 developed by Spiral House. It centers on movement and immediate actions, enemy and hazard responses, and stage objectives, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
5.7 / 10
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About this game

Ghost Master - The Gravenville Chronicles is a Xbox action game centered on movement and immediate actions, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Original Xbox

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.7 / 10Original Xbox

Inventive haunting strategies struggle with visibility and retries

Directing ghosts to manipulate mortals offers a distinctive strategic idea. Different spirits frighten, attract or influence the environment, and some objectives require keeping a useful person present until an action is complete. Stronger scares are therefore not always better. Later objectives and supernatural opponents add worthwhile complexity, while varied locations and haunted-house music establish a playful atmosphere. Execution is much less welcoming. Walls obscure placement areas, and rough models with overlapping effects make busy encounters difficult to read. Analog camera adjustment helps, but repeated repositioning remains necessary. Missions also lack mid-level saving: a late mistake near the dawn deadline can erase a long stretch of careful planning. Patient strategy players can uncover genuine originality, although the interface and retry burden never make those ideas comfortably accessible.

Strengths

  • Distinctive ghost roles and controlled-scare strategy
  • Layered objectives and playful haunted-house atmosphere

Weaknesses

  • Obstructing walls and confusing effects
  • No mid-mission saving and costly late retries

Who it is for: Patient players interested in indirect control and puzzle-like strategy.

Play notes: Missions have a dawn deadline and no mid-mission saving. Allow time for a full attempt and possible retries.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Layered objectives add depth, but costly retries interrupt the pacing.

Reviewed6.1 / 10Not provided
Dimension

Ghost roles and controlled scares make an inventive indirect strategy game.

Reviewed6.5 / 10Not provided
Dimension

Playful haunted-house atmosphere is weakened by rough models and confusing effects.

Reviewed5.0 / 10Not provided
Dimension

Obstruction and absent mid-mission saving substantially undermine usability.

Reviewed3.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Spiral House
Release date
2004
Platforms
Original Xbox
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedPlatformingReplayableThird PersonMain Story Under 10 HoursReal-time CombatDodgeLinear Levels3D GraphicsHorrorSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided