Current version:Game Boy Color (GBC)
FIFA 2000

FIFA 2000

FIFA 2000 is a Game Boy Color sports game released in 1999 developed by Tiertex. It centers on sport controls, shifts between attack and defense, and score or tournament goals, with controls, information, and pacing arranged around a color handheld screen, a directional pad, and two main action buttons.

AI score · out of 10
5.5 / 10
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About this game

FIFA 2000 is a Game Boy Color sports release centered on sport controls, shifts between attack and defense, and score or tournament goals. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, and score feedback establish the match atmosphere, while color choices need to distinguish characters, objects, and routes rather than serve as decoration alone. The main genre-specific friction is that opponent ai, control precision, and period-specific rosters can affect consistency. In addition, battery saves, link cables, cartridge-specific hardware, the unlit display, and regional language can affect the original experience. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Game Boy Color (GBC)

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.5 / 10Game Boy Color (GBC)

Plenty of match options, but weak football feedback on Game Boy Color.

FIFA 2000 on Game Boy Color offers more than a single miniature football match. Outdoor competitions sit beside an indoor five-a-side mode where the walls keep the ball in play, and the selection of teams and tournament structures gives a portable player several ways to return. The buttons are straightforward, while colorful players and small goal animations lend the game some charm. Its main football loop is much less dependable. A firsthand handheld account describes tackles and pass guidance that do not consistently reward positioning, along with implausibly one-sided results. Another GBC review finds outdoor matches hectic and insufficiently smooth, with too little pitch visible to plan a proper move. Indoor play fares better because the reduced field is easier to follow, but it cannot carry the whole package. Password-based continuation also makes longer competitions less convenient than a cartridge save would. This is an interesting range of modes for the hardware, yet the fundamentals of passing, defending and reading the field lack the consistency needed to make the game compelling over time.

Strengths

  • Indoor wall rebounds give the five-a-side mode a distinct rhythm.
  • Teams and competition types provide a useful selection for short play.
  • Simple controls and colorful goal animation make entry approachable.

Weaknesses

  • Tackling and passing feedback do not consistently reward positioning.
  • Cramped visibility, uneven outdoor smoothness and passwords hinder longer play.

Who it is for: Curious players exploring early portable football who can tolerate simplified and uneven match play.

Play notes: This is the Game Boy Color release, not the PC or PlayStation game; longer competitions rely on passwords.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Indoor five-a-side, multiple competitions and many teams add variety, particularly in short sessions, though uneven matches limit staying power.

Reviewed6.3 / 10Not provided
Dimension

Simple buttons make entry easy, but unreliable tackles, poor pass guidance and lopsided matches weaken the reward for football decisions.

Reviewed5.1 / 10Not provided
Dimension

Colorful sprites and goal animations give the game personality, but a cramped view of the pitch makes passing lanes harder to read.

Reviewed6.1 / 10Not provided
Dimension

Outdoor matches feel hectic and uneven, the narrow view impairs decisions, and password continuation adds friction across tournaments.

Reviewed4.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Tiertex
Release date
1999
Platforms
Game Boy Color (GBC)
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
2D GraphicsShort SessionsPick-up and PlayMain Story Under 10 HoursPlayer versus PlayerReplayableSports-based PlayLow Entry BarrierFast-pacedSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-down

Release editions

Sources

Not provided