Current version:Famicom / NES
Field Combat

Field Combat

Field Combat is a 1985 video game in which the player fights as a single commanding officer in a generic futuristic battlefield. The Family Computer version of Field Combat was later released for the Wii's Virtual Console service exclusively in Japan on June 12, 2007. The object of the game is to make it all the way to the end of the battlefield using the Genesis; a warship that can fire off missiles. While the player controls the blue forces, the player must defeat the Red forces without dying in the process by either avoiding or shooting helicopters, infantrymen, and tanks. An interesting characteristic of the game is that it is possible to ask for reinforcements from an army, which the player possesses, by pressing both the A and B buttons at the same time. Whenever the player runs out of units to aid him in battle, he can use his special weapon to "absorb" the enemies and add them to his army. The game used Richard Wagner's Ride of the Valkyries as its background music. There is also an enemy UFO like spaceship that, when in battlefield, attempts to grab and escape with a player friendly unit (if there is any on the battlefield).It will also engage into air-to-air battle with a friendly helicopter (if there is any).

AI score · out of 10
7.3 / 10
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About this game

Field Combat is a 1985 video game in which the player fights as a single commanding officer in a generic futuristic battlefield. The Family Computer version of Field Combat was later released for the Wii's Virtual Console service exclusively in Japan on June 12, 2007. The object of the game is to make it all the way to the end of the battlefield using the Genesis; a warship that can fire off missiles. While the player controls the blue forces, the player must defeat the Red forces without dying in the process by either avoiding or shooting helicopters, infantrymen, and tanks. An interesting characteristic of the game is that it is possible to ask for reinforcements from an army, which the player possesses, by pressing both the A and B buttons at the same time. Whenever the player runs out of units to aid him in battle, he can use his special weapon to "absorb" the enemies and add them to his army. The game used Richard Wagner's Ride of the Valkyries as its background music. There is also an enemy UFO like spaceship that, when in battlefield, attempts to grab and escape with a player friendly unit (if there is any on the battlefield).It will also engage into air-to-air battle with a friendly helicopter (if there is any).

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.3 / 10Famicom / NES

Field Combat is assessed here as a specific FC/NES release with its documented strengths and practical limits kept in view.

Field Combat is a 1985 video game in which the player fights as a single commanding officer in a generic futuristic battlefield. The Family Computer version of Field Combat was later released for the Wii's Virtual Console service exclusively in Japan on June 12, 2007. The object of the game is to make it all the way to the end of the battlefield using the Genesis; a warship that can fire off missiles. While the player controls the blue forces, the player must defeat the Red forces without dying in the process by either avoiding or shooting helicopters, infantrymen, and tanks. An interesting characteristic of This assessment focuses on the specific FC or NES release and on the play actions, goals, and progression documented for Field Combat. Its value comes from how clearly the central rules create decisions and feedback across a session. Pacing is judged by the variety of situations, the learning curve, recovery after failure, and the reason to replay. Presentation is considered through readability, animation, sound, and the consistency of the game's style rather than by modern resolution. Practical limits such as period controls, guidance, saving, or required accessories are included only when they affect this release. Players who enjoy learning compact systems and improving through repeated attempts are the clearest audience, while anyone seeking modern convenience

Strengths

  • The documented central loop gives Field Combat a clear identity and a learnable set of goals.
  • Progress rewards understanding the rules and applying them more consistently across repeated situations.

Weaknesses

  • The original release can create friction through its documented difficulty, guidance, control, or recovery limits.

Who it is for: Players interested in the original FC/NES design and willing to learn its period-specific rules.

Play notes: Check the documented language, saving, accessory, and recovery conditions for this exact release.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The content pacing score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.1 / 10Not provided
Dimension

The core experience score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.2 / 10Not provided
Dimension

The presentation immersion score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.8 / 10Not provided
Dimension

The technical usability score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints.

Reviewed7.1 / 10Not provided

Review sources

Not provided

Core information

Developer
Jaleco
Publisher
Jaleco
Release date
1985
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
WarRetro StylePixel ArtShootingScience FictionResource Management2D GraphicsTop-downSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Isometric

Release editions

Sources

Not provided