Current version:Super Famicom / SNES
Famicom Tantei Club Part 2 - Ushiro ni Tatsu Shoujo

Famicom Tantei Club Part 2 - Ushiro ni Tatsu Shoujo

Famicom Tantei Club Part 2 - Ushiro ni Tatsu Shoujo is a Super Famicom adventure game released in 1998 developed by Tose Co.. It centers on collection and development goals, story, case, or mission progress, and location exploration, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
8.3 / 10
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About this game

Famicom Tantei Club Part 2 - Ushiro ni Tatsu Shoujo is a Super Famicom adventure release centered on collection and development goals, story, case, or mission progress, and location exploration. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that sparse guidance, opaque triggers, or dense text can create search and comprehension costs. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.3 / 10Super Famicom / SNES

A carefully connected mystery benefits from clearer investigation aids.

The SFC remake intertwines a school murder, a ghost story and an older crime, inviting attention to how seemingly unrelated testimony connects. Investigation is not a free-form evidence sandbox: commands, repeated questions and newly triggered conversations guide progression. Players comfortable following the narrative are its natural audience. Expressive portraits, subtle background animation, changing evening scenes and rearranged music refine the suspense. Highlighted new choices, automatic notes and multiple saves also reduce missed information. Optional reactions and compatibility results give replay a purpose without turning the main case into branching endings. Old chapter recaps sometimes interrupt continuous reading, and an optional compatibility-scoring defect prevents the displayed maximum without blocking completion. Its strength is character relationships and narrative revelation rather than unrestricted deduction.

Strengths

  • Connected testimony sustains suspense.
  • Art and music refine the atmosphere.
  • Hints, notes and saving ease reading.

Weaknesses

  • Guided commands sometimes require repeated questions.
  • Recaps and optional compatibility-scoring defect.

Who it is for: Japanese-language adventure readers who enjoy connected testimony and suspense.

Play notes: 1998 SFC remake, not Switch features. Optional compatibility is displayed out of 20 but a flag defect caps it at 18; the main story remains completable.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Extras give repeat visits a purpose without implying branching main endings.

Reviewed8.2 / 10Not provided
Dimension

Strong connections reward attention, although progression is guided conversation rather than free-form deduction.

Reviewed8.3 / 10Not provided
Dimension

Visual and musical details support suspense without needing fully voiced dialogue.

Reviewed8.6 / 10Not provided
Dimension

Helpful navigation and saving reduce friction, with a limited optional scoring defect and narrative interruptions remaining.

Reviewed7.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Tose
Publisher
Nintendo
Release date
1998
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayablePuzzle SolvingSolo-friendlyInvestigationExplorationCollection-richStory-drivenSlow BurnLinear Levels2D GraphicsMain Story 10–20 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided