Another World
Another World is a Super Famicom adventure game released in 1992 developed by Delphine Software International. It centers on area and route exploration, location exploration, and character and object interaction, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 7.6 / 10
About this game
Another World is a Super Famicom adventure release centered on area and route exploration, location exploration, and character and object interaction. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that sparse guidance, opaque triggers, or dense text can create search and comprehension costs. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Distinctive cinematic adventure with demanding trial and error.
The Super Nintendo Another World, titled Out of This World in North America, tells Lester journey through an alien prison with almost no explanatory text. Players observe hazards, solve environmental puzzles and use an acquired gun for shields and charged blasts rather than relying on constant combat. Many situations become clear only after a fatal attempt, so the compact linear journey has striking moments alongside repeated trial and error. Frequent checkpoints, unlimited lives and passwords reduce the cost of learning. Vector scenery, rotoscoped movement, foreground staging and music throughout the SNES port make this alien place distinct and give the action a cinematic flow. A direct cartridge review also describes deliberate, sometimes slow response; anticipating danger matters more than expecting instant platform-game input. It suits players comfortable with a short, demanding audiovisual adventure. Later remasters conveniences are not credited to the original SNES release, and the hardware age alone is not treated as a defect.
Strengths
- Visual staging and environmental puzzles work together.
Weaknesses
- Short length and deliberate input demand patience.
Who it is for: Players who enjoy cinematic puzzle platforming.
Play notes: North American SNES cartridge, excluding remasters.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Short trial-and-error journey has uneven pacing. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Observation makes the cinematic action engaging. | Reviewed | 7.9 / 10 | Not provided |
| Dimension Cinematic SNES presentation is distinctive. | Reviewed | 8.7 / 10 | Not provided |
| Dimension SNES input is deliberate; recovery is fair. | Reviewed | 6.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Delphine Software International
- Publisher
- Interplay
- Release date
- 1992
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genreAction
- Tags
- ExplorationMain Story 10–20 HoursPuzzle Solving2D GraphicsInvestigationSlow BurnReplayableWarSolo-friendlyLinear LevelsStory-driven
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1992
Game gallery
Sources
Not provided