Current version:Super Famicom / SNES
Another World

Another World

Another World is a Super Famicom adventure game released in 1992 developed by Delphine Software International. It centers on area and route exploration, location exploration, and character and object interaction, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
7.6 / 10
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About this game

Another World is a Super Famicom adventure release centered on area and route exploration, location exploration, and character and object interaction. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that sparse guidance, opaque triggers, or dense text can create search and comprehension costs. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.6 / 10Super Famicom / SNES

Distinctive cinematic adventure with demanding trial and error.

The Super Nintendo Another World, titled Out of This World in North America, tells Lester journey through an alien prison with almost no explanatory text. Players observe hazards, solve environmental puzzles and use an acquired gun for shields and charged blasts rather than relying on constant combat. Many situations become clear only after a fatal attempt, so the compact linear journey has striking moments alongside repeated trial and error. Frequent checkpoints, unlimited lives and passwords reduce the cost of learning. Vector scenery, rotoscoped movement, foreground staging and music throughout the SNES port make this alien place distinct and give the action a cinematic flow. A direct cartridge review also describes deliberate, sometimes slow response; anticipating danger matters more than expecting instant platform-game input. It suits players comfortable with a short, demanding audiovisual adventure. Later remasters conveniences are not credited to the original SNES release, and the hardware age alone is not treated as a defect.

Strengths

  • Visual staging and environmental puzzles work together.

Weaknesses

  • Short length and deliberate input demand patience.

Who it is for: Players who enjoy cinematic puzzle platforming.

Play notes: North American SNES cartridge, excluding remasters.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Short trial-and-error journey has uneven pacing.

Reviewed6.8 / 10Not provided
Dimension

Observation makes the cinematic action engaging.

Reviewed7.9 / 10Not provided
Dimension

Cinematic SNES presentation is distinctive.

Reviewed8.7 / 10Not provided
Dimension

SNES input is deliberate; recovery is fair.

Reviewed6.9 / 10Not provided

Review sources

Not provided

Core information

Publisher
Interplay
Release date
1992
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ExplorationMain Story 10–20 HoursPuzzle Solving2D GraphicsInvestigationSlow BurnReplayableWarSolo-friendlyLinear LevelsStory-driven
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided