Current version:Super Famicom / SNES
Extra Innings

Extra Innings

Extra Innings is a Super Famicom sports game released in 1991 developed by Sting. It centers on competitive sport play, local connection or multiplayer interaction, and sport controls, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
6.8 / 10
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About this game

Extra Innings is a Super Famicom sports release centered on competitive sport play, local connection or multiplayer interaction, and sport controls. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, and score feedback establish the match atmosphere, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that opponent ai, control precision, and period-specific rosters can affect consistency. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.8 / 10Super Famicom / SNES

Charming accessible baseball with uneven fielding.

Extra Innings makes baseball approachable with round, expressive young players rather than licensed professional teams. Batting and pitching are easy to grasp, and the directional pad corresponds intuitively to bases when throwing or advancing runners. Optional auto-fielding still lets the player choose where to throw, which matters because manually controlled fielders move too slowly to feel dependable. Editable names and statistics for two teams and a long pennant race offer some ownership. A direct SNES reviewer nevertheless finds the computer opposition weak once the fundamentals are learned, so season length is not the same as sustained challenge. Chibi reactions, a lively ballpark tune and the crack of the bat provide character, though some sampled umpire calls are hard to understand. This assessment concerns the original Super Famicom/SNES game. The catalog’s 1991 year and a review’s North American circa-1992 label are not merged into an invented worldwide date. It suits players seeking friendly cartoon baseball more than demanding solo competition.

Strengths

  • Intuitive throws, editable teams and lively character.

Weaknesses

  • Slow manual fielding and weak late solo challenge.

Who it is for: Players seeking approachable cartoon baseball.

Play notes: Auto-fielding advised; release years stay regional.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Campaign length exceeds the competitive depth of solo opposition.

Reviewed6.2 / 10Not provided
Dimension

Accessible baseball fundamentals work best with assisted fielding.

Reviewed7.1 / 10Not provided
Dimension

Personality is stronger than realism or voice clarity.

Reviewed7.0 / 10Not provided
Dimension

The cartridge is playable without inventing unsupported frame-rate claims.

Reviewed6.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Sting
Release date
1991
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyLocal Co-op2D GraphicsReplayableMain Story Under 10 HoursShort SessionsSports-based PlayLow Entry BarrierFast-pacedPlayer versus PlayerPick-up and Play
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided