Evel Knievel
Evel Knievel is a Game Boy Color racing game released in 1999 developed by Tarantula Studios. It centers on vehicle control, route judgment, and speed and overtaking management, with controls, information, and pacing arranged around a color handheld screen, a directional pad, and two main action buttons.
- AI score · out of 10
- 6.7 / 10
About this game
Evel Knievel is a Game Boy Color racing release centered on vehicle control, route judgment, and speed and overtaking management. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while color choices need to distinguish characters, objects, and routes rather than serve as decoration alone. The main genre-specific friction is that draw distance, collision feedback, and steering precision can limit consistency. In addition, battery saves, link cables, cartridge-specific hardware, the unlit display, and regional language can affect the original experience. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Game Boy Color (GBC)AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Demanding stunt-bike timing undermined mainly by password-only progression.
Evel Knievel on Game Boy Color treats a motorcycle stunt as a problem of speed, fuel and landing rather than a simple race to the right. A practice area teaches ramps, moguls and how a small throttle change affects the next obstacle. The main route then moves through four cities, five courses at each, before a customizable grand-finale jump tests what the player learned. Limited controls make the premise easy to understand, but repeated falls and fuel mistakes demand patient practice. A direct GBC player review praises the relatively sharp visuals while noting that the few sound effects cannot vary the spectacle much. More disruptive is the absence of a conventional save: the game uses passwords after levels, so portable sessions require writing progress down. The score credits a distinctive, learnable stunt structure and readable handheld presentation, while deducting for abrupt failure and inconvenient continuation. It is a judgment of the Game Boy Color version, not of similarly named console or computer releases.
Strengths
- Meaningful speed and landing decisions
- Practice-to-city-finale progression
Weaknesses
- Passwords instead of ordinary saves
- Limited audio variety and punishing mistakes
Who it is for: Patient GBC players who like mastering stunt sequences.
Play notes: Record passwords to preserve progress on the original cartridge.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A predictable progression supports skill learning and makes finale jumps meaningful. | Reviewed | 6.7 / 10 | Not provided |
| Dimension Speed and landing control create a more deliberate stunt challenge than simply racing to a finish. | Reviewed | 7.1 / 10 | Not provided |
| Dimension The handheld spectacle is readable, even if sound cannot match the dramatic stunts. | Reviewed | 6.6 / 10 | Not provided |
| Dimension Password bookkeeping disrupts portable convenience despite responsive simple buttons. | Reviewed | 5.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Tarantula Studios
- Publisher
- Rockstar Games
- Release date
- 1999
- Platforms
- Game Boy Color (GBC)
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Racing · Primary genre
- Tags
- Player versus PlayerSolo-friendlyPick-up and Play2D GraphicsMain Story Under 10 HoursReplayableDriving and RacingShort SessionsDodgeFast-paced
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- Game Boy Color (GBC)Worldwide1999
Game gallery
Sources
Not provided